HydroMan
Verified Member
- When in 2 or more depth presence in a body of water, a waterbender, with the shift key (if set as "crouch" in control menu), (s)he can freeze players around the water the bender is, but leaving a gap of water where he stays without freezing himself.
- (Optional) Maybe freezing from the very bottom up to very top of the water surface?
Depending of what range the phasechange is set to, this will search for entities in the range (center) you are standing on, so once it finds the closest being(s) near you, they will be frozen at the edge of the ice, and the freeze will spread further from them the maximium range.For you to better understand this here's an visual example. Phasechange can freeze up to 20 blocks. You are in the sufficent waterpool that this feature is capable to happen. One victimis is 9 blocks away from you, the other 17, and the third 39. You shift with phasechange before they attempt to swim to you. All of the sudden the closest feo is frozen, and so are the other two. Now you are in a 8 pool of water, while at the end of it there 20 ice blocks thick ring.
- This can freeze up to [insert the phasechange set radius] blocks from the center you are standing in. This will leave a gap of the unfrozen water around you, of the length of how far you and the closest being is to each other.
- Here's an visual example, for a better understand: You are in the sufficent waterpool that this feature is capable to happen. One victimis is 9 blocks away from you, the other 17, and the third 39. You shift with phasechange before they attempt to swim to you. All of the sudden the closest two feos are frozen, the last one isn't. Now you are in a 8 pool of water gap (in the center), while at the edge of it is 12 ice blocks thick ring surrounding you
- It will be possible to freeze entities that are even close but nor lesser than a 1 block, leaving you in a 1 block gap/pocket of air,
- Here's an visual example, for a better understand: You are in the sufficent waterpool that this feature is capable to happen. One victimis is 9 blocks away from you, the other 17, and the third 39. You shift with phasechange before they attempt to swim to you. All of the sudden the closest two feos are frozen, the last one isn't. Now you are in a 8 pool of water gap (in the center), while at the edge of it is 12 ice blocks thick ring surrounding you
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