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EarthSmash 1.0.4

Coolade

Staff member
Plugin Developer
Verified Member
Coolade submitted a new resource:

EarthSmash - An Offensive, Defensive, and Mobile Ability for Earthbenders

EarthSmash for Earthbenders

Functions:
Defensive
- Can be used as a shield.
- Blocks Watermanipulation, EarthBlast, FireBlast, Torrent (Stream), and IceSpike.
Can't Block ShockWave, EarthGrab, Blaze, AirShield, AirBurst, Tornado, Torrent(AOE).
- Collides with Surge Waves, and other EarthSmashes, removing both objects.
Makes it hard for FireBenders to cast Lightning at the player by blocking the line of site.

Offensive
-...​
Read more about this resource...
 

LionLord63

Verified Member
The EarthSmash, for some reason won't let me ride it for more than half a second, I'm not sure why. Also, should I have the config in the ProjectKorra or in the abilities folder?
 
Last edited:

xD Cel Dx

Verified Member
The EarthSmash, for some reason won't let me ride it for more than half a second, I'm not sure why. Also, should I have the config in the ProjectKorra or in the abilities folder?
i have mine in the ability folder but check your main config file too just in case, make a new .txt file in your abilities folder called " earthsmashconfig.txt " and paste this to it.. should do the trick :D

# EarthSmash
# v1.0.3
# 8/31/2014
# By Coolade

# Lets the player grab onto the ES after it has been raised.
AllowGrab:true

# Lets the player shoot the ES once it has been grabbed.
AllowShooting:true

# Lets the player fly on the ES.
AllowFlight:true

# AirSpouts and WaterSpouts will be removed if they come in contact with an ES.
RemoveSpouts:true

# The maximum range that an ES can be grabbed.
GrabRange:10.0

# The time it takes to charge the ability.
ChargeTime:1200

# The delay between being able to raise up a second ES, this does not affect
# grabbing, shooting, or riding an already existing ES.
Cooldown:0

# The speed of the block animation from the ground, lower numbers mean that the
# ES will rise faster from the ground.
LiftAnimationDelay:100

# Maximum shooting distance, does not affect flying.
TravelRange:30

# The maximum amount of blocks that an ES can pass through without being destroyed.
# 0 will cause the ES to be destroyed whenever it comes in contact with any block.
# High numbers will cause the ES to pass through anything.
MaxPassableBlocks:3

# The minimum amount of blocks required to spawn an ES from the ground.
# Keep this within 11 - 27.
MinBendableBlocks:11

# The shooting speed, lower numbers mean it will travel faster.
ShootingAnimationDelay:50

# The damage that the entity will take when it gets hit.
# 6.0 would be 3 hearts.
ShootingDamage:6.0

# The knockback force when entities are hit.
KnockbackPower:3.5

# The upward knockup force when entities are hit.
KnockupPower:0.15

# The flight travel speed
FlyingPlayerSpeed:0.72

# The amount of time that the players can ride an ES.
FlyingRemoveTimer:3200


###### AvatarState Configuration #######
ASChargeTime:0
ASGrabRange:16.0
ASShootingDamage:12.0
ASKnockbackPower:5.0
ASKnockupPower:0.3
ASFlyingPlayerSpeed:0.90

# -1 will allow the avatar to fly forever.
ASFlyingRemoveTimer:-1
 

Coolade

Staff member
Plugin Developer
Verified Member
The EarthSmash, for some reason won't let me ride it for more than half a second, I'm not sure why. Also, should I have the config in the ProjectKorra or in the abilities folder?
In the abilities folder, that may be the problem.
 
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