Now this may just be me, but earth is very out of tune. Every move has some completely different use than the others, so there isn't a good way to make use of multiple moves, and this results in moves being spammed too much. Earthblast for example. I spam earthblast because in reality, it is earth's best offensive move. It's fast, has no charge or cooldown, and it's simple. But does that give room for much else to do? Not unless you're very skilled.
So I have a suggestion for redoing/redesigning some earth aspects to make it have a better rhythm.
I might make this into multiple threads because of the one suggestion per thread and this could end up having very different ideas. Also I'm not the greatest with words even though english is my native language. I'll do my best to explain things into specifics.
First off: Earthblast
Earthblast is very simple, very spammable, and very useful.
I have a suggestion to enhance, and nerf it somewhat. First;
Random source: This would eliminate the need to shift at a block and select it, with earthblast selected if you L-click, a random block within the source range (Dunno the exact config option) would go towards where you clicked. This is helpful for something else I'm going to suggest. This would not mean you cannot select a source to be more accurate.
Exhaustion: This would make it so when you fire multiple earthblast in a certain period of seconds, the earthblasts would do less damage each, so the first one would do the configured amount, then the next would do .5 damage less, and so on. This would make it so earthbenders need to use some different moves to actually beat an enemy.
'Move Transference: This is a bit complicated, but earthblast should be able to interact much more with other moves. This would be something addon developers could hook into for their moves. Some moves earthblast should be able to interact with are EarthSmash, RaiseEarth, EarthGrab.
---EarthSmash: When an earthsmash is shot at you, with earthblast you can catch it and shoot it back like you would a normal earthsmash. That's all you can do with it. That and move it around.
---RaiseEarth: When you shoot an earthblast at a raiseearth wall, part of it should break.
---EarthGrab: Same with raiseearth, when you shoot it a part of it should break.
Now that I've thought about it, I'm going to make seperate threads for my ideas, as a lot of them are mainly focused on one move.
For this, I would like to see a lot of opinion, be it good or bad. If you have ideas, please suggest them. Nothing is too stupid to be suggested.
So I have a suggestion for redoing/redesigning some earth aspects to make it have a better rhythm.
I might make this into multiple threads because of the one suggestion per thread and this could end up having very different ideas. Also I'm not the greatest with words even though english is my native language. I'll do my best to explain things into specifics.
First off: Earthblast
Earthblast is very simple, very spammable, and very useful.
I have a suggestion to enhance, and nerf it somewhat. First;
Random source: This would eliminate the need to shift at a block and select it, with earthblast selected if you L-click, a random block within the source range (Dunno the exact config option) would go towards where you clicked. This is helpful for something else I'm going to suggest. This would not mean you cannot select a source to be more accurate.
Exhaustion: This would make it so when you fire multiple earthblast in a certain period of seconds, the earthblasts would do less damage each, so the first one would do the configured amount, then the next would do .5 damage less, and so on. This would make it so earthbenders need to use some different moves to actually beat an enemy.
'Move Transference: This is a bit complicated, but earthblast should be able to interact much more with other moves. This would be something addon developers could hook into for their moves. Some moves earthblast should be able to interact with are EarthSmash, RaiseEarth, EarthGrab.
---EarthSmash: When an earthsmash is shot at you, with earthblast you can catch it and shoot it back like you would a normal earthsmash. That's all you can do with it. That and move it around.
---RaiseEarth: When you shoot an earthblast at a raiseearth wall, part of it should break.
---EarthGrab: Same with raiseearth, when you shoot it a part of it should break.
Now that I've thought about it, I'm going to make seperate threads for my ideas, as a lot of them are mainly focused on one move.
For this, I would like to see a lot of opinion, be it good or bad. If you have ideas, please suggest them. Nothing is too stupid to be suggested.