Moonelight
Verified Member
Air Spout/Water Spout Burst is an ability taken from Book 1 & Book 2 of TLOK. My examples are below:
Water:
Air: (Wait till the end)
The combo would give the user the ability to blast a burst of water/air from their spout. The consequences of the combo is: you will loose your spout after, but you will be able to return to it afterwards.
Each combo will also give velocity damage, and will have a long cooldown.
Water: Right click the spout below you> Hold Shift on Torrent> Left click on Water Spout> Execute move
The air combo will have more knockback.
Air: Right click spout below you> Hold shift on airburst> Left click on Air Spout> Execute move
Air
-- The air combo focuses mostly on knock back. When executed, the spout below you will expand to a large area giving major knockback to the victims. Velocity damage will be given.
Abilitys:
Knockback: 20 blocks
Area covered by burst: 10 block diameter
Gives velocity damage.
Water
-- The water combo focuses on pushing the victims back and confusing them, rather than large knockback. Yes, the knock back will be satisfying to the user, but it isn't your best bet at escape.
Abilitys:
Knockback: 15 blocks
Area covered by burst: 7 block diameter
Gives some velocity damage.
The water spout combo is more of a get away move, and the air spout combo is a attack in a way.
Questions in the comments, I promise to answer all and respect your opinions!
-Fly
Water:
Air: (Wait till the end)
The combo would give the user the ability to blast a burst of water/air from their spout. The consequences of the combo is: you will loose your spout after, but you will be able to return to it afterwards.
Each combo will also give velocity damage, and will have a long cooldown.
Water: Right click the spout below you> Hold Shift on Torrent> Left click on Water Spout> Execute move
The air combo will have more knockback.
Air: Right click spout below you> Hold shift on airburst> Left click on Air Spout> Execute move
Air
-- The air combo focuses mostly on knock back. When executed, the spout below you will expand to a large area giving major knockback to the victims. Velocity damage will be given.
Abilitys:
Knockback: 20 blocks
Area covered by burst: 10 block diameter
Gives velocity damage.
Water
-- The water combo focuses on pushing the victims back and confusing them, rather than large knockback. Yes, the knock back will be satisfying to the user, but it isn't your best bet at escape.
Abilitys:
Knockback: 15 blocks
Area covered by burst: 7 block diameter
Gives some velocity damage.
The water spout combo is more of a get away move, and the air spout combo is a attack in a way.
Questions in the comments, I promise to answer all and respect your opinions!
-Fly