HydroMan
Verified Member
Currently in the game, you can only bloodbend the target in moving him as if you were telekinetic, where unlike in the show a bloodbender could move it around and make him walk if the user wishes to. I know that it isn't really necessary in the plugin, but it would be a cool touch if we could.
Suggestion:
So basically, with bloodbending selected, you can right a mob/player that you wish to move its limbs only without levitating that entity. Than the bloodbender holds shift, which will take over the targets body in control, allowing you to force the victim to walk with WASD (this is NOT putting you into tha players perspective/body). It also allows you to punch and right click as the player. How Simplicitee stated, for you to not move your own body while controlling victim's body, it can be achieved by giving slowness 255, and jump boost 255. You will continue controlling his/hers body as your own until you stop holding shift, and while you're doing that your puppet will be crouching the whole time (know that walking doesn't look normal when you are being bloodbent, as it was seen them being strain by its effect). While puppeting, the user doesn't move, so he is vulnerable to any attacks, damages of its surroundings, so it's also worth knowing that once to you (your body) damage is dealt, the ability will deactive. To make it less op, make a duration for how long this affect will last.
Edit:There should be a config option, on how far can the bloodbender walk the target further from himself. Walking pass throught that limit, will immediately stop the bloodbent.
Suggestion:
So basically, with bloodbending selected, you can right a mob/player that you wish to move its limbs only without levitating that entity. Than the bloodbender holds shift, which will take over the targets body in control, allowing you to force the victim to walk with WASD (this is NOT putting you into tha players perspective/body). It also allows you to punch and right click as the player. How Simplicitee stated, for you to not move your own body while controlling victim's body, it can be achieved by giving slowness 255, and jump boost 255. You will continue controlling his/hers body as your own until you stop holding shift, and while you're doing that your puppet will be crouching the whole time (know that walking doesn't look normal when you are being bloodbent, as it was seen them being strain by its effect). While puppeting, the user doesn't move, so he is vulnerable to any attacks, damages of its surroundings, so it's also worth knowing that once to you (your body) damage is dealt, the ability will deactive. To make it less op, make a duration for how long this affect will last.
Edit:There should be a config option, on how far can the bloodbender walk the target further from himself. Walking pass throught that limit, will immediately stop the bloodbent.
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