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  1. MikaDoooo

    (Fire) FireWhips

    Nice idea! But I would suggest making the cancel command a [sneak ->left click ->left click] for consistency with Waterarms and to avoid confusion.
  2. MikaDoooo

    (Fire) Lightning sound effect

    Valid point. But I guess the sound effect is a step in the right direction towards making Lightning feel as powerful as it is. I do not dare to suggest anything related to the visual effects, considering the past discussions concerning it. It seems like a pretty delicate situation to me.
  3. MikaDoooo

    (Fire) Lightning sound effect

    Maybe even different sounds for different phases? -generating = shshshshs sound (creeper hiss I suppose?) -traveling = thunder sound (a little bit lower volume of course) -striking = explosion sound (TNT sound)
  4. MikaDoooo

    (Fire) Lightning sound effect

    Heyho! So this is a pretty simple suggestion. -Change the Lightning sound effect from the current "sshhh" to the sound of natural Lightning (the thunderstorm noise) Why? Because Lightning is a little underwhelming. I read through some old threads and noticed it was pretty hard to get...
  5. MikaDoooo

    water shield combo

    Something like this? I like it
  6. MikaDoooo

    (Chi) HighJump improvement

    Anyone else got some tips/constructive criticism? Would love to hear some and improve the ability further.
  7. MikaDoooo

    WaterPrison(waterbending)

    I suggest the use of paragraphs and full-stops.
  8. MikaDoooo

    Metal Throw

    Hmm hadn't thought about that. Maybe even make it a combo with the Clips? The two are very similar, I guess you could do something with that
  9. MikaDoooo

    Metal Throw

    I like it, but I would go further with the iron armor thing and leave the ingot throwing to clips and fragments. Maybe shoot out the strips to a maximum, consuming your iron armor? And restore the armor in some way? (Like Kuvira does in her fight against the rebels)
  10. MikaDoooo

    (Chi) HighJump improvement

    Ah, don't be so hard on yourself. It was very structurized and easy to read! And thanks :D
  11. MikaDoooo

    (Chi) HighJump improvement

    Very well, I think we've come to a stage where I summarize what the idea had grown into, since quite a few things changed since I posted the OP. HighJump changes (comparing LIVE to THIS VERSION) -Higher Jump!: The player jumps 1 block higher than the current High jump (unchanged) -Recharging...
  12. MikaDoooo

    (Chi) HighJump improvement

    So if I understand all, you're saying this: A double space bar jump IS possible, but comes with the problem of a complete immunity to fall damage, even when another ability is selected? Instead, a left click makes the ability unrelated to flight and allows configureable options (such as fall...
  13. MikaDoooo

    (Chi) HighJump improvement

    Hmm, do you think that it's fixable when you have the double space bar jump, but you don't mess with the fall damage? As in, the only changes done are the higher jump, the higher cd and the double space bar trigger? That way players do have to run/Acrobatstance beforehand though. I wish it were...
  14. MikaDoooo

    (Chi) HighJump improvement

    Okay so I just tested it out. Both when running (+speed and jump) and in Acrobatstance (+more speed and more jump) you will NOT take fall damage when landing on a block 5 blocks under you. You will however take fall damage when not in either of these states. Do you guys think it's worth...
  15. MikaDoooo

    (Chi) HighJump improvement

    Flight as in the creative mode flight, or the Airbender flight? Because I don't see a problem with that. Creative players will choose flying over jumping either way, and if the player is the avatar it grants them some more power, something the avatar has :/
  16. MikaDoooo

    (Chi) HighJump improvement

    Maybe that isn't so bad after all. My idea was mainly to make Highjump a skill for itself, which it isn't atm. A higher jump and a safe fall, in exchange for a long cooldown was my first idea. Now that I see customizable fall damage (more than 5 blocks gives dmg etc.) is not an option, we can...
  17. MikaDoooo

    (Chi) HighJump improvement

    Forgive me for replying to this so late, but I think this is a wonderful suggestion. It also allows the Chiblocker to jump normally with this ability selected, and press space twice to jump twice (kinda) as high in a pinch! Great idea!
  18. MikaDoooo

    Extended Tremorsense

    I have to agree with you there, but I bet there's a solution for that Maybe it can be fixed with some sort of range limit? Like the ability doesn't show players X blocks+ under your y coordinate. I don't think it's possible, but what about You can only see player on Earthbendable blocks. (I...
  19. MikaDoooo

    (Chi) HighJump improvement

    But that is only triggered by running and Acrobatstance :/ Do you think it's necessary to add the fall damage negate to the jump as well, or do you think players should just run/be Acrobatic? Also, what is y'all opinion on the higher jump/higher cd thing? It's more of a balance issue, but...
  20. MikaDoooo

    (Chi) HighJump improvement

    That's too bad, but is it possible to lower/negate fall damage at all? (without the sand thing Earthbender have)
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