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  1. Simplicitee

    Denied Airbenders

    So in the show, air benders didn't just not get hurt from falling, they had to do a little move to blast themselves up a little. So what I suggest is that when air benders fall (and not disoriented) some air particles form under them, and they bounce a little before hitting the ground. Simple.
  2. Simplicitee

    Denied Flamebody

    Name: Flamebody Element: fire How used: [l-click] Description: this move would have a configurable duration (I suggest like a default of 7 seconds). The user creates a fire aura around their body. Whenever someone hits them while the move is active, they will be set on fire for a certain time...
  3. Simplicitee

    Denied Firebending

    Yuuuuuus
  4. Simplicitee

    Walloffire and Fireshield

    Moderator...oh wait...:p
  5. Simplicitee

    AvatarCombo

    So there was a thread a while back for avatarcombos, and I have thought of another one. Name: Shocktopus Elements: Lightning/water How used: [Shift] (lightning) > Select water source with octoform > Hold shift like normal with octoform Description: Very simple, it's normal octopusform but...
  6. Simplicitee

    Suggestion Avatar Ability: Spirit Portal (contains finale spoilers)

    The evidence that Aang knew what he was doing was that he A. learned it from one of the lion turtles, and B. after the fight when Sokka, Toph, and Suki met with him, he told them that he had taken his bending away. He even told Ozai that before he told Sokka and company. I am going to quote...
  7. Simplicitee

    Fire Shields Reducing Damage

    No because the heat wouldn't affect the lava in a negative way
  8. Simplicitee

    Fire Shields Reducing Damage

    This I can agree with.
  9. Simplicitee

    Lava Moves

    Coast the move itself isn't any different than before. Now it's just got a particle effect with it. Whoop-dee-flippin-doo.
  10. Simplicitee

    Complete Watermanipulation

    Owlcool I know about /b p. What does that have to do with this. What if I just wanted to bind watermanipulation to a different spot? What if I'm doing /b h? If I thought that /b p was a better way to do both of those commands, I wouldn't have made this thread.
  11. Simplicitee

    Lava Moves

    Doesn't he use a falling sand effect with dirt? That's what it looks like.
  12. Simplicitee

    Denied New lava move: LavaBubble

    There is when no one gives a good reason for it being denied.
  13. Simplicitee

    Looking Into Spirit Sub-types

    Two of the suggested spirit types I've thought of a new move for: Order and Chaos spirits new move: SpiritManipulation: This allows you to do multiple things including, turning a spirit into either a light or dark spirit depending on which type of spirit you are (order turns them to light if...
  14. Simplicitee

    Denied New lava move: LavaBubble

    They would already be shifting...adding slowness would make moving impossible, and then there would be no point to the move.
  15. Simplicitee

    Denied New lava move: LavaBubble

    It isn't impractical at all.
  16. Simplicitee

    Lava Moves

    I like them. But we know how this is going to end up- "Earth has too many moves and these are just too op so I don't think they should be added. Why don't you focus on ____bending" I think they are good though.
  17. Simplicitee

    Denied New Lava move: LavaPlume

    A. Lavabending may not be the offensive part of earthbending, but it sure is offensive. B. Right now the sub-elements aren't really sub-elements because benders can have both of the sub-elements of a element. When in the show a bender only had one, sometimes none. C. No, earthbending doesn't...
  18. Simplicitee

    Denied New lava move: LavaBubble

    Why was this denied? Can I get a reason?
  19. Simplicitee

    Denied Firebending

    I preferred the firework particles because they were the closest. But if you can only spawn colorless ones, there will have to be different particles. Colorful ones too.
  20. Simplicitee

    Denied Firebending

    Hmm going to look for different particles then.
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