I was very pleased that my plugin was noticed and a lot of people liked it! Thank you all for your support <3
Here is the list of changes that this update brought:
CloupleIcicles:
- This ability was not very optimized in calculating the trajectory of icicles in a circle. Also, when fired, the circle disappeared for a certain number of milliseconds and then reappeared. It didn't look pretty and I fixed it.
- Even when the clouds reached the player, they disappeared, but technically they were still there. But now they disappear completely when they reach the player.
- Icicles when shot, when they fall, they didn't have a rotation animation when falling
GloomyHails:
- Added a variation of hail in the form of display blocks (you can change the visual in the config back to particles)
- Added particles when a hailstone falls to the ground
- Hail can now destroy vegetation planted by the player (in the config, you can disable this or prohibit items from falling out when destroyed)
FogRun:
- I didn't like the old visual of this combination, so the combo now has a new steam spreading effect. He became more restrained and handsome. But if you liked the old version, you can return it through the config.
CloudCushion:
- This ability has received a buff. Now ability gives an acceleration and jump boost to all Steambenders (in the config, you can make it so that only the one who activated the ability will have a boost)
- This ability will also significantly accelerate plant growth (it is important to note that the config has a value that is responsible for the chance that the plant will move to a new stage of growth. This chance is measured as a percentage from 0 to 100)
СloudStream:
- This ability has a variation: CloudStreamGeyser. You can create a geyser of steam that will cause quite a lot of damage and lift the entities up. (You can also disable this variation in the config.)
FumeAbsorption:
- This ability didn't explode evenly before. Segments of the steam flows flew in random directions, which was why there was no guarantee that the flows would hit anything. Even in the video where I demonstrated this ability, at one point I couldn't hit a villager who was just standing there with an explosion. Now, the flow direction will always be predictable. But you can also return a random flow direction in the config.
Evaporate:
- Now, with this ability, you can create clouds not only from water or ice, but also from the clouds above you!
- Now clouds can turn snowy not only when they are high above the ground, but also when you are in cold biomes (cold biomes may also mean custom biomes from datapacks or mods)
- The ambient movement of clouds will now never be changeable on the Y axis.
- If the cloud is being moved, the particles will move where the cloud itself is flying.
These are all changes at the moment. CoupleIcicles has changed the most in this update. It has become much more optimized.