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Cloudy

Side Plugin Cloudy v1.2.0

Update 1.2.0!

This update has brought a lot of interesting changes and innovations!

New:

- Added a variation to the GloomyHails combination: GloomyRains!
- New ability CloudFission!
- New passive ThermalTheft!
- New mechanics at SteamControl and CloudCushion!
- Added boosts to all abilities at night or in cold biomes!

Changes:

- GloomyRains:
- This is a new variation of the GloomyHails combination. Instead of creating the strongest hail from the nearest clouds, you create a healing rain. The drops of this rain will heal everyone they fall on. Also, such rain stimulates plants to grow.

- FogRun:
- Added sounds of walking on water and sounds of steam

- ThermalTheft
- This is the first passive of Steambending. If a Firebender hits water with any fire charge, so that the ability ends, a cloud of steam will form at the place where the fire and water collide.

- CloudFission:
- This is a new Steambending ability that has replaced the VaporBomb ability. (VaporBomb has not been removed, just as for me it is the worst ability in the plugin)
Its very concept is very simple. You blow up the clouds that will be near you. The explosion does a lot of damage and creates a strong freeze, which will cause additional damage.

- CloudCushion:
- Added new ability mechanics. Now, when you click the left mouse button after the shot, you stop the flow and explode the steam. This explosion is not strong and just pushes away all the entities nearby. But if you go to a slot with the CloudFission ability before clicking the left mouse button, the stream will explode in a similar way to the CloudFission ability. This mechanic will allow you to launch clouds at enemies that will cause huge damage at a distance.

- SteamControl:
- The new mechanics of this ability are similar to those of CloudCushion. When you change a slot with the CloudFission ability, you blow up all the clouds that were controlled by the SteamControl ability.

For Developers:

- I have added all the missing methods in all abilities
- Now, when checking whether the clouds are occupied, use the Cloud#isUsing method, and when setting that the cloud cannot be taken, use the Cloud#setUse(boolean) method. Also, if you want to teleport the cloud somewhere, use the Cloud#teleportTo(Location) method.

Other:


- I would also like to tell you why I am adding new abilities, and in general why there are so many abilities in this SubElement.
- The answer is simple: I want to make steam so that it can be used independently of other abilities. So that you can only fight others with this SubElement. This is the essence of the existence of this plugin. But I can say that there won't be any more new abilities and combinations (probably).
Update 1.1.1 brought a lot of bugfixes and few changes

Bugfixes:

● FogRun: the combination did not work well if it was used from the bottom of a reservoir or not in water.

● CloudStream: Geyser: previously, in order for the geyser to work, you had to click specifically on the block.

● CloudStream: Geyser: now, if the block that was the starting point for the geyser was next to some entity, the geyser appeared under this entity to make it easier to hit the entities with the geyser

● GloomyHails: Display blocks disappeared at high altitude and not at the moment of hitting the block

● GloomyHails: An error could have occurred: java.lang.IllegalArgumentException

● Fixed movement using the FastSwim passive for some abilities

Config Changes:

● the plugin now has a completely new configuration file "configuration.yml" it is absolutely identical to the old config, but it fixes the bug that the config did not update the values when bending was reloaded.

● Added a command: /cloudy reload
I was very pleased that my plugin was noticed and a lot of people liked it! Thank you all for your support <3

Here is the list of changes that this update brought:

CloupleIcicles:


- This ability was not very optimized in calculating the trajectory of icicles in a circle. Also, when fired, the circle disappeared for a certain number of milliseconds and then reappeared. It didn't look pretty and I fixed it.

- Even when the clouds reached the player, they disappeared, but technically they were still there. But now they disappear completely when they reach the player.

- Icicles when shot, when they fall, they didn't have a rotation animation when falling


GloomyHails:

- Added a variation of hail in the form of display blocks (you can change the visual in the config back to particles)

- Added particles when a hailstone falls to the ground

- Hail can now destroy vegetation planted by the player (in the config, you can disable this or prohibit items from falling out when destroyed)


FogRun:

- I didn't like the old visual of this combination, so the combo now has a new steam spreading effect. He became more restrained and handsome. But if you liked the old version, you can return it through the config.

CloudCushion:

- This ability has received a buff. Now ability gives an acceleration and jump boost to all Steambenders (in the config, you can make it so that only the one who activated the ability will have a boost)

- This ability will also significantly accelerate plant growth (it is important to note that the config has a value that is responsible for the chance that the plant will move to a new stage of growth. This chance is measured as a percentage from 0 to 100)


СloudStream:

- This ability has a variation: CloudStreamGeyser. You can create a geyser of steam that will cause quite a lot of damage and lift the entities up. (You can also disable this variation in the config.)

FumeAbsorption:

- This ability didn't explode evenly before. Segments of the steam flows flew in random directions, which was why there was no guarantee that the flows would hit anything. Even in the video where I demonstrated this ability, at one point I couldn't hit a villager who was just standing there with an explosion. Now, the flow direction will always be predictable. But you can also return a random flow direction in the config.


Evaporate:

- Now, with this ability, you can create clouds not only from water or ice, but also from the clouds above you!

- Now clouds can turn snowy not only when they are high above the ground, but also when you are in cold biomes (cold biomes may also mean custom biomes from datapacks or mods)

- The ambient movement of clouds will now never be changeable on the Y axis.

- If the cloud is being moved, the particles will move where the cloud itself is flying.


These are all changes at the moment. CoupleIcicles has changed the most in this update. It has become much more optimized.
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