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Hm. That's a good idea, but it seems difficult to implement, especially because it would need to change to actually protect you. Thanks for the feedback!
Thanks for the feedback! I'll update the post with the ideas reincorporated. I definitely agree, I had missed those thoughts when I was originally making the idea. Also, ideally the ability to capture someone above water (or not) would be configurable, as you could just have enough water near...
Oh, yeah. I completely agree. I should have specified, but in the example he's above water. I figured thy would need to be in water first for it to work. Though, it could just be configurable, because of there was enough water near the player, that could also work.
While it is true that it resembles the Avatar State ability- it, like Meskenas said, has a HUGE range, and is easily controllable. Ideally, you would still have to be within 5-15 blocks to continue sustaining Water globe on someone.
Thank you!! :D I'm glad you like it! Dumbledore's always great for inspiration, anyways. Not using him would have been a travesty on my part. xD. And here's the link to the shaders...
WaterGlobe - An original, highly stylized, waterbending combo.
Element: Water
Sub-Element: IceBending
Description: WaterGlobe is an offensive-inclined waterbending move, in which the Bender creates a globe (Or ball) of water around a target (Player, Sheep, Cow, Pig, etc.). After the sphere...