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Recent content by dNiym

  1. dNiym

    [Deleted] Branding Remover for In Game Chat

    This resource has been removed and is no longer available for download.
  2. dNiym

    [Deleted] Branding Remover for In Game Chat

    dNiym submitted a new resource: Branding Remover for In Game Chat - Allows you to customize the in game branding message and clickable link. Read more about this resource...
  3. dNiym

    [Deleted] Combustion

    Updated to the new version since the other one had some error spam in the console... Has been fine for a couple of days.. Today looked at the console and saw this: [10:17:25] [Server thread/INFO]: [ProjectKorra] Combustion addon ability disabled. [10:17:25] [Server thread/WARN]...
  4. dNiym

    Bug Report On Block Place Activates Bending

    I gotcha, was just trying to clear up the confusion. A lot of posts were going up that were way off track. No offense intended
  5. dNiym

    Fixed Crash log

    The error: Cannot measure distance between <world1> and <world2> Usually happens when a skill is locked in on a player and tries to damage them after they die and respawn. It's trying to calculate the distance to see if they are within range of the skill. the target player variable...
  6. dNiym

    Bug Report On Block Place Activates Bending

    I think you may be confused as to what the actual problem / issue is here... You Said: Key word here being BlockPlaceEvent.. Exactly ZERO abilities in PK trigger OnBlockPlace. public void onBlockPlace(BlockPlaceEvent event) { if (event.isCancelled()) return...
  7. dNiym

    Bug Report On Block Place Activates Bending

    Good luck, and hope you can find a proper fix. Fwiw it was noted as a hackish fix.. I posted it only as a bandaid for a super annoying problem that has affected a lot of people. It's already compiled into our production server and no issues as of yet. We will keep the bandaid on until the...
  8. dNiym

    Bug Report On Block Place Activates Bending

    40 ms was just a random value I grabbed and tested with and it seems to be working fine on our production server. If there were to be some variation of this it could be left configurable I suppose.
  9. dNiym

    Bug Report On Block Place Activates Bending

    The problem is that OnBlockPlace also fires OnPlayerSwing event. to date there are no moves that require you to place a block to activate. But since placing a block also causes OnPlayerSwing to fire; all routines which activate left click abilities get Called as if the player punched with the...
  10. dNiym

    Bug Report On Block Place Activates Bending

    I submitted a quick fix for this problem that will prevent bending from activating on block place.. 4 lines in PKListener.java will fix the issue until the root cause can be discovered. https://github.com/ProjectKorra/ProjectKorra/pull/307
  11. dNiym

    Bug Report On Block Place Activates Bending

    A lot if not all of our players use bending while building, airspout/waterspout etc so having them toggle isn't a super good option. They aren't real happy when they firejet off a cliff when placing a block on the ground either..
  12. dNiym

    Bug Report On Block Place Activates Bending

    Im not sure how long this has existed or if its considered a feature.. BUT, whenever players place blocks it activates bending now, airblast, fireblast, etc. It would be super nice if this were fixed or made an option that can be turned off! Version - PK Beta 6
  13. dNiym

    [Deleted] Combustion

    Outdated as in I need a new / different version or as in nobody is updating this resource anymore
  14. dNiym

    [Deleted] Combustion

    This popped up today: 21.11 09:49:38 [Server] INFO at java.lang.Thread.run(Thread.java:745) [?:1.8.0_60] 21.11 09:49:38 [Server] INFO at net.minecraft.server.v1_8_R3.MinecraftServer.run(MinecraftServer.java:557) [spigot.jar:git-Spigot-76236cb-62a2169] 21.11 09:49:38 [Server] INFO at...
  15. dNiym

    [Deleted] Combustion

    Sorry if it's absolutely necessary for the error message I can go and re-duplicate the message in the console. But if one follows the bug reproduction steps above it will generate the error and duplicate the bug.
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