| Class | Description |
|---|---|
| Bloodbending | |
| HealingWaters | |
| IceBlast | |
| IceSpikeBlast | |
| IceSpikePillar | |
| IceSpikePillarField | |
| OctopusForm | |
| PhaseChangeFreeze | |
| PhaseChangeMelt | |
| PlantArmor | |
| PlantRegrowth | |
| SurgeWall | |
| SurgeWave | |
| Torrent | |
| TorrentWave | |
| WaterArms | |
| WaterArmsFreeze | |
| WaterArmsSpear | |
| WaterArmsWhip | |
| WaterbendingManager | |
| WaterBubble |
WaterBubble is currently implemented in AirBubble
|
| WaterCombo | |
| WaterManipulation | |
| WaterPassive | |
| WaterReturn | |
| WaterSourceGrabber | |
| WaterSpout | |
| WaterSpoutWave |
| Enum | Description |
|---|---|
| WaterArms.Arm |
Arm Enum value for deciding which arm is being used.
|
| WaterArmsWhip.Whip |
Whip Enum value for deciding what ability should be executed.
|
| WaterCombo.AbilityState | |
| WaterSourceGrabber.AnimationState | |
| WaterSpoutWave.AbilityType | |
| WaterSpoutWave.AnimateState |