public class WaterReturn extends WaterAbility
Constructor and Description |
---|
WaterReturn(org.bukkit.entity.Player player,
org.bukkit.block.Block block) |
Modifier and Type | Method and Description |
---|---|
static void |
emptyWaterBottle(org.bukkit.entity.Player player) |
TempBlock |
getBlock() |
long |
getCooldown() |
long |
getInterval() |
org.bukkit.Location |
getLocation()
Specifies the Location of the ability, which may be slightly inaccurate
depending on the Ability implementation.
|
java.lang.String |
getName()
The name of the ability is used for commands such as /bending
display and /bending help.
|
double |
getRange() |
long |
getTime() |
static boolean |
hasWaterBottle(org.bukkit.entity.Player player) |
boolean |
isHarmlessAbility()
Determines if this ability is considered harmless against other players.
|
boolean |
isHiddenAbility()
A hidden ability is an ability that should not be shown by commands such
as /bending display and /bending help.
|
boolean |
isSneakAbility()
Determines if this ability uses the
PlayerToggleSneakEvent as a
controlling mechanism. |
void |
progress()
Causes the ability to be updated.
|
void |
remove()
Causes this CoreAbility instance to be removed, and
Ability.progress()
will no longer be called every tick. |
void |
setBlock(TempBlock block) |
void |
setInterval(long interval) |
void |
setLocation(org.bukkit.Location location) |
void |
setRange(double range) |
void |
setTime(long time) |
canAutoSource, canDynamicSource, getElement, getIceSourceBlock, getIceSourceBlock, getNightFactor, getNightFactor, getNightFactor, getNightFactor, getPlantSourceBlock, getPlantSourceBlock, getPlantSourceBlock, getWaterSourceBlock, isAdjacentToFrozenBlock, isExplosiveAbility, isIcebendable, isIcebendable, isIcebendable, isIcebendable, isIgniteAbility, isLeaves, isLeaves, isPlantbendable, isPlantbendable, isPlantbendable, isPlantbendable, isSnow, isSnow, isWaterbendable, isWaterbendable, isWaterbendable, isWaterbendable, playFocusWaterEffect, playIcebendingSound, playPlantbendingSound, playWaterbendingSound, removeWaterSpouts, removeWaterSpouts, stopBending
getTransparentMaterial, getTransparentMaterialSet, isDay, isEarth, isEarth, isFullMoon, isIce, isIce, isLava, isLava, isLunarEclipse, isMeltable, isMetal, isMetal, isMetalBlock, isNegativeEffect, isNeutralEffect, isNight, isPlant, isPlant, isPositiveEffect, isSand, isSand, isSolarEclipse, isSozinsComet, isTransparent, isTransparent, isTransparent, isUndead, isWater, isWater
getAbilities, getAbilities, getAbilities, getAbilitiesByElement, getAbility, getAbility, getBendingPlayer, getConfig, getDebugString, getDescription, getId, getLanguageConfig, getPlayer, getPlayers, getStartTime, hasAbility, isEnabled, isRemoved, isStarted, progressAll, registerAbilities, registerAddonAbilities, registerPluginAbilities, removeAll, start
public WaterReturn(org.bukkit.entity.Player player, org.bukkit.block.Block block)
public void progress()
Ability
public void remove()
CoreAbility
Ability.progress()
will no longer be called every tick. If this method is overridden then
the new method must call super.remove().
Causes the ability to be removed from existence.remove
in interface Ability
remove
in class CoreAbility
CoreAbility.isRemoved()
public static boolean hasWaterBottle(org.bukkit.entity.Player player)
public static void emptyWaterBottle(org.bukkit.entity.Player player)
public long getTime()
public void setTime(long time)
public long getInterval()
public void setInterval(long interval)
public double getRange()
public void setRange(double range)
public org.bukkit.Location getLocation()
Ability
TorrentWave
could not be fully specified by a single location,
while it is possible for an EarthBlast
. The location is useful
for making sure that the player is currently in the same world as the
ability.BendingPlayer.canBend(CoreAbility)
public boolean isSneakAbility()
Ability
PlayerToggleSneakEvent
as a
controlling mechanism. Currently WaterPassive
will not work while
the player has a sneak ability bound.public boolean isHarmlessAbility()
Ability
public void setLocation(org.bukkit.Location location)
public TempBlock getBlock()
public void setBlock(TempBlock block)
public java.lang.String getName()
Ability
BendingPlayer.addCooldown(Ability)
, therefore if two abilities
have the same name they will also share cooldowns. If two classes share
the same name (SurgeWall/SurgeWave) but need to have independent
cooldowns, then BendingPlayer.addCooldown(String, long)
should be
called explicitly.public long getCooldown()
public boolean isHiddenAbility()
Ability
isHiddenAbility
in interface Ability
isHiddenAbility
in class CoreAbility