public class Bloodbending extends BloodAbility
Constructor and Description |
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Bloodbending(org.bukkit.entity.Player player) |
Modifier and Type | Method and Description |
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static org.bukkit.Location |
getBloodbendingLocation(org.bukkit.entity.Entity entity) |
long |
getCooldown() |
long |
getHoldTime() |
org.bukkit.Location |
getLocation()
Specifies the Location of the ability, which may be slightly inaccurate
depending on the Ability implementation.
|
java.lang.String |
getName()
The name of the ability is used for commands such as /bending
display and /bending help.
|
int |
getRange() |
org.bukkit.entity.Entity |
getTarget() |
double |
getThrowFactor() |
long |
getTime() |
static boolean |
isBloodbent(org.bukkit.entity.Entity entity) |
boolean |
isCanBeUsedOnUndeadMobs() |
boolean |
isCanBloodbendOtherBloodbenders() |
boolean |
isCanOnlyBeUsedAtNight() |
boolean |
isHarmlessAbility()
Determines if this ability is considered harmless against other players.
|
boolean |
isOnlyUsableDuringMoon() |
boolean |
isSneakAbility()
Determines if this ability uses the
PlayerToggleSneakEvent as a
controlling mechanism. |
static void |
launch(org.bukkit.entity.Player player) |
void |
progress()
Causes the ability to be updated.
|
void |
remove()
Causes this CoreAbility instance to be removed, and
Ability.progress()
will no longer be called every tick. |
void |
setCanBeUsedOnUndeadMobs(boolean canBeUsedOnUndeadMobs) |
void |
setCanBloodbendOtherBloodbenders(boolean canBloodbendOtherBloodbenders) |
void |
setCanOnlyBeUsedAtNight(boolean canOnlyBeUsedAtNight) |
void |
setCooldown(long cooldown) |
void |
setHoldTime(long holdTime) |
void |
setOnlyUsableDuringMoon(boolean onlyUsableDuringMoon) |
void |
setRange(int range) |
void |
setThrowFactor(double throwFactor) |
void |
setTime(long time) |
getElement, getParentAbility
canAutoSource, canDynamicSource, getIceSourceBlock, getIceSourceBlock, getNightFactor, getNightFactor, getNightFactor, getNightFactor, getPlantSourceBlock, getPlantSourceBlock, getPlantSourceBlock, getWaterSourceBlock, isAdjacentToFrozenBlock, isExplosiveAbility, isIcebendable, isIcebendable, isIcebendable, isIcebendable, isIgniteAbility, isLeaves, isLeaves, isPlantbendable, isPlantbendable, isPlantbendable, isPlantbendable, isSnow, isSnow, isWaterbendable, isWaterbendable, isWaterbendable, isWaterbendable, playFocusWaterEffect, playIcebendingSound, playPlantbendingSound, playWaterbendingSound, removeWaterSpouts, removeWaterSpouts, stopBending
getTransparentMaterial, getTransparentMaterialSet, isDay, isEarth, isEarth, isFullMoon, isIce, isIce, isLava, isLava, isLunarEclipse, isMeltable, isMetal, isMetal, isMetalBlock, isNegativeEffect, isNeutralEffect, isNight, isPlant, isPlant, isPositiveEffect, isSand, isSand, isSolarEclipse, isSozinsComet, isTransparent, isTransparent, isTransparent, isUndead, isWater, isWater
getAbilities, getAbilities, getAbilities, getAbilitiesByElement, getAbility, getAbility, getBendingPlayer, getConfig, getDebugString, getDescription, getId, getLanguageConfig, getPlayer, getPlayers, getStartTime, hasAbility, isEnabled, isHiddenAbility, isRemoved, isStarted, progressAll, registerAbilities, registerAddonAbilities, registerPluginAbilities, removeAll, start
public static void launch(org.bukkit.entity.Player player)
public void progress()
Ability
public void remove()
CoreAbility
Ability.progress()
will no longer be called every tick. If this method is overridden then
the new method must call super.remove().
Causes the ability to be removed from existence.remove
in interface Ability
remove
in class CoreAbility
CoreAbility.isRemoved()
public static boolean isBloodbent(org.bukkit.entity.Entity entity)
public static org.bukkit.Location getBloodbendingLocation(org.bukkit.entity.Entity entity)
public java.lang.String getName()
Ability
BendingPlayer.addCooldown(Ability)
, therefore if two abilities
have the same name they will also share cooldowns. If two classes share
the same name (SurgeWall/SurgeWave) but need to have independent
cooldowns, then BendingPlayer.addCooldown(String, long)
should be
called explicitly.public org.bukkit.Location getLocation()
Ability
TorrentWave
could not be fully specified by a single location,
while it is possible for an EarthBlast
. The location is useful
for making sure that the player is currently in the same world as the
ability.BendingPlayer.canBend(CoreAbility)
public long getCooldown()
public boolean isSneakAbility()
Ability
PlayerToggleSneakEvent
as a
controlling mechanism. Currently WaterPassive
will not work while
the player has a sneak ability bound.public boolean isHarmlessAbility()
Ability
public boolean isCanOnlyBeUsedAtNight()
public void setCanOnlyBeUsedAtNight(boolean canOnlyBeUsedAtNight)
public boolean isCanBeUsedOnUndeadMobs()
public void setCanBeUsedOnUndeadMobs(boolean canBeUsedOnUndeadMobs)
public boolean isOnlyUsableDuringMoon()
public void setOnlyUsableDuringMoon(boolean onlyUsableDuringMoon)
public boolean isCanBloodbendOtherBloodbenders()
public void setCanBloodbendOtherBloodbenders(boolean canBloodbendOtherBloodbenders)
public int getRange()
public void setRange(int range)
public long getTime()
public void setTime(long time)
public long getHoldTime()
public void setHoldTime(long holdTime)
public double getThrowFactor()
public void setThrowFactor(double throwFactor)
public org.bukkit.entity.Entity getTarget()
public void setCooldown(long cooldown)