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MeskenasBoii

Verified Member
No, not quite. JetBlaze does more damage- blaze is extremely pathetic: it's slow, does little damage thanks to the removal of firetick, and you can't charge moves if you're spamming blaze.
Well, I guess then replacing JetBlaze damaging with the blaze itself. That would free some data-space from the code and it would remove unnecessary combo of it (cuz 3 firejet variations are just too much imo). How about that?
 

SuperBower118

Verified Member
Basically - Remove JetBlaze, but change it into Blaze without the jet aspect.
There's no need for that- JetBlaze is fine as it is. If any combo that's basically an improved version of it's original version needs to be revised, it's IceWave. There's no need for it to magically generate an Ice Sphere around you. If you get hit by an iceball, you don't turn into an ice cube, it just hurts.
 

MeskenasBoii

Verified Member
It doesn't magically generate it. When you pass someone, they get encompass by the water. Turn it into ice and they will be stuck.

I at the moment only JetBlast that needs be-gone, cause damn - it just makes you too fast. Firejet's night tweak would resolve your issue.

Ok, let's stop for a moment and come back to what OP brough us here to discuss. Whoever made this thread probably needs to look another at it - what does it actually bring to the plugin? An ability that + gives slowness? It's nothing new and just a mash of torrent blast + icespike/iceblast(?). Like srls @Loony, why do you think we need this ability?
 
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