public class FireShield extends FireAbility
Constructor and Description |
---|
FireShield(org.bukkit.entity.Player player) |
FireShield(org.bukkit.entity.Player player,
boolean shield) |
Modifier and Type | Method and Description |
---|---|
long |
getCooldown() |
double |
getDiscRadius() |
long |
getDuration() |
double |
getFireTicks() |
long |
getInterval() |
org.bukkit.Location |
getLocation()
Specifies the Location of the ability, which may be slightly inaccurate
depending on the Ability implementation.
|
java.lang.String |
getName()
The name of the ability is used for commands such as /bending
display and /bending help.
|
double |
getRadius() |
long |
getTime() |
boolean |
isHarmlessAbility()
Determines if this ability is considered harmless against other players.
|
boolean |
isIgnite() |
boolean |
isShield() |
boolean |
isSneakAbility()
Determines if this ability uses the
PlayerToggleSneakEvent as a
controlling mechanism. |
static boolean |
isWithinShield(org.bukkit.Location loc) |
void |
progress()
Causes the ability to be updated.
|
void |
setCooldown(long cooldown) |
void |
setDiscRadius(double discRadius) |
void |
setDuration(long duration) |
void |
setFireTicks(double fireTicks) |
void |
setIgnite(boolean ignite) |
void |
setInterval(long interval) |
void |
setRadius(double radius) |
void |
setShield(boolean shield) |
void |
setTime(long time) |
canFireGrief, createTempFire, getDayFactor, getDayFactor, getDayFactor, getElement, getSubChatColor, isExplosiveAbility, isIgnitable, isIgnitable, isIgniteAbility, isWithinFireShield, playCombustionSound, playFirebendingParticles, playFirebendingSound, playLightningbendingParticle, playLightningbendingParticle, removeFire, revertTempFire, stopBending
getTransparentMaterial, getTransparentMaterialSet, isDay, isEarth, isEarth, isFullMoon, isIce, isIce, isLava, isLava, isLunarEclipse, isMeltable, isMetal, isMetal, isMetalBlock, isNegativeEffect, isNeutralEffect, isNight, isPlant, isPlant, isPositiveEffect, isSand, isSand, isSnow, isSnow, isSolarEclipse, isSozinsComet, isTransparent, isTransparent, isTransparent, isUndead, isWater, isWater
getAbilities, getAbilities, getAbilities, getAbilitiesByElement, getAbility, getAbility, getBendingPlayer, getConfig, getDebugString, getDescription, getId, getLanguageConfig, getPlayer, getPlayers, getStartTime, hasAbility, isEnabled, isHiddenAbility, isRemoved, isStarted, progressAll, registerAbilities, registerAddonAbilities, registerPluginAbilities, remove, removeAll, start
public FireShield(org.bukkit.entity.Player player)
public FireShield(org.bukkit.entity.Player player, boolean shield)
public static boolean isWithinShield(org.bukkit.Location loc)
public void progress()
Ability
public java.lang.String getName()
Ability
BendingPlayer.addCooldown(Ability)
, therefore if two abilities
have the same name they will also share cooldowns. If two classes share
the same name (SurgeWall/SurgeWave) but need to have independent
cooldowns, then BendingPlayer.addCooldown(String, long)
should be
called explicitly.public org.bukkit.Location getLocation()
Ability
TorrentWave
could not be fully specified by a single location,
while it is possible for an EarthBlast
. The location is useful
for making sure that the player is currently in the same world as the
ability.BendingPlayer.canBend(CoreAbility)
public long getCooldown()
public boolean isSneakAbility()
Ability
PlayerToggleSneakEvent
as a
controlling mechanism. Currently WaterPassive
will not work while
the player has a sneak ability bound.public boolean isHarmlessAbility()
Ability
public boolean isShield()
public void setShield(boolean shield)
public boolean isIgnite()
public void setIgnite(boolean ignite)
public long getTime()
public void setTime(long time)
public long getDuration()
public void setDuration(long duration)
public long getInterval()
public void setInterval(long interval)
public double getRadius()
public void setRadius(double radius)
public double getDiscRadius()
public void setDiscRadius(double discRadius)
public double getFireTicks()
public void setFireTicks(double fireTicks)
public void setCooldown(long cooldown)