public class FireCombo.FireSpin extends FireCombo
FireCombo.FireComboStream, FireCombo.FireKick, FireCombo.FireSpin, FireCombo.FireWheel, FireCombo.JetBlast, FireCombo.JetBlaze| Constructor and Description |
|---|
FireSpin(org.bukkit.entity.Player player,
java.lang.String name) |
| Modifier and Type | Method and Description |
|---|---|
java.lang.String |
getName()
The name of the ability is used for commands such as /bending
display and /bending help.
|
collision, createNewComboInstance, getAbility, getAffectedEntities, getBlockableAbilities, getClickType, getCombination, getCooldown, getDamage, getDestination, getDirection, getFireCombo, getFireTicks, getHeight, getInstructions, getKnockback, getLocation, getOrigin, getProgressCounter, getRadius, getRange, getSpeed, getTasks, getTime, isFirstTime, isHarmlessAbility, isHiddenAbility, isSneakAbility, progress, remove, removeAroundPoint, setAbility, setClickType, setCooldown, setDamage, setDestination, setDirection, setFireTicks, setFirstTime, setHeight, setKnockback, setLocation, setOrigin, setProgressCounter, setRadius, setRange, setSpeed, setTimecanFireGrief, createTempFire, getDayFactor, getDayFactor, getDayFactor, getElement, getSubChatColor, isExplosiveAbility, isIgnitable, isIgnitable, isIgniteAbility, isWithinFireShield, playCombustionSound, playFirebendingParticles, playFirebendingSound, playLightningbendingParticle, playLightningbendingParticle, removeFire, revertTempFire, stopBendinggetTransparentMaterial, getTransparentMaterialSet, isDay, isEarth, isEarth, isFullMoon, isIce, isIce, isLava, isLava, isLunarEclipse, isMeltable, isMetal, isMetal, isMetalBlock, isNegativeEffect, isNeutralEffect, isNight, isPlant, isPlant, isPositiveEffect, isSand, isSand, isSnow, isSnow, isSolarEclipse, isSozinsComet, isTransparent, isTransparent, isTransparent, isUndead, isWater, isWatergetAbilities, getAbilities, getAbilities, getAbilitiesByElement, getAbility, getAbility, getBendingPlayer, getConfig, getDebugString, getDescription, getId, getLanguageConfig, getPlayer, getPlayers, getStartTime, hasAbility, isEnabled, isRemoved, isStarted, progressAll, registerAbilities, registerAddonAbilities, registerPluginAbilities, removeAll, startpublic java.lang.String getName()
AbilityBendingPlayer.addCooldown(Ability), therefore if two abilities
have the same name they will also share cooldowns. If two classes share
the same name (SurgeWall/SurgeWave) but need to have independent
cooldowns, then BendingPlayer.addCooldown(String, long) should be
called explicitly.