public class Catapult extends EarthAbility
Constructor and Description |
---|
Catapult(org.bukkit.entity.Player player) |
Catapult(org.bukkit.entity.Player player,
Catapult source) |
Modifier and Type | Method and Description |
---|---|
long |
getCooldown() |
org.bukkit.util.Vector |
getDirection() |
int |
getDistance() |
int |
getLength() |
org.bukkit.Location |
getLocation()
Specifies the Location of the ability, which may be slightly inaccurate
depending on the Ability implementation.
|
java.lang.String |
getName()
The name of the ability is used for commands such as /bending
display and /bending help.
|
org.bukkit.Location |
getOrigin() |
double |
getPush() |
boolean |
isCatapult() |
boolean |
isFlying() |
boolean |
isHarmlessAbility()
Determines if this ability is considered harmless against other players.
|
boolean |
isMoving() |
boolean |
isSneakAbility()
Determines if this ability uses the
PlayerToggleSneakEvent as a
controlling mechanism. |
void |
progress()
Causes the ability to be updated.
|
void |
setCatapult(boolean catapult) |
void |
setCooldown(long cooldown) |
void |
setDirection(org.bukkit.util.Vector direction) |
void |
setDistance(int distance) |
void |
setFlying(boolean flying) |
void |
setLength(int length) |
void |
setLocation(org.bukkit.Location location) |
void |
setMoving(boolean moving) |
void |
setOrigin(org.bukkit.Location origin) |
void |
setPush(double push) |
addTempAirBlock, displaySandParticle, getEarthbendableBlocksLength, getEarthSourceBlock, getEarthSourceBlock, getElement, getLavaSourceBlock, getLavaSourceBlock, getLavaSourceBlock, getMetalAugment, getMovedEarth, getNearbyEarthBlock, getPreventEarthbendingBlocks, getPreventPhysicsBlocks, getSubChatColor, getTargetEarthBlock, getTargetEarthBlock, getTempAirLocations, isEarthbendable, isEarthbendable, isEarthbendable, isEarthbendable, isEarthRevertOn, isExplosiveAbility, isIgniteAbility, isLavabendable, isLavabendable, isMetalbendable, isMetalbendable, isMetalbendable, isSandbendable, isSandbendable, isSandbendable, moveEarth, moveEarth, moveEarth, moveEarth, moveEarthBlock, playEarthbendingSound, playMetalbendingSound, playSandBendingSound, removeAllEarthbendedBlocks, removeRevertIndex, removeSandSpouts, removeSandSpouts, revertAirBlock, revertAirBlock, revertBlock, stopBending
getTransparentMaterial, getTransparentMaterialSet, isDay, isEarth, isEarth, isFullMoon, isIce, isIce, isLava, isLava, isLunarEclipse, isMeltable, isMetal, isMetal, isMetalBlock, isNegativeEffect, isNeutralEffect, isNight, isPlant, isPlant, isPositiveEffect, isSand, isSand, isSnow, isSnow, isSolarEclipse, isSozinsComet, isTransparent, isTransparent, isTransparent, isUndead, isWater, isWater
getAbilities, getAbilities, getAbilities, getAbilitiesByElement, getAbility, getAbility, getBendingPlayer, getConfig, getDebugString, getDescription, getId, getLanguageConfig, getPlayer, getPlayers, getStartTime, hasAbility, isEnabled, isHiddenAbility, isRemoved, isStarted, progressAll, registerAbilities, registerAddonAbilities, registerPluginAbilities, remove, removeAll, start
public Catapult(org.bukkit.entity.Player player)
public Catapult(org.bukkit.entity.Player player, Catapult source)
public void progress()
Ability
public java.lang.String getName()
Ability
BendingPlayer.addCooldown(Ability)
, therefore if two abilities
have the same name they will also share cooldowns. If two classes share
the same name (SurgeWall/SurgeWave) but need to have independent
cooldowns, then BendingPlayer.addCooldown(String, long)
should be
called explicitly.public org.bukkit.Location getLocation()
Ability
TorrentWave
could not be fully specified by a single location,
while it is possible for an EarthBlast
. The location is useful
for making sure that the player is currently in the same world as the
ability.BendingPlayer.canBend(CoreAbility)
public long getCooldown()
public boolean isSneakAbility()
Ability
PlayerToggleSneakEvent
as a
controlling mechanism. Currently WaterPassive
will not work while
the player has a sneak ability bound.public boolean isHarmlessAbility()
Ability
public org.bukkit.Location getOrigin()
public void setOrigin(org.bukkit.Location origin)
public org.bukkit.util.Vector getDirection()
public void setDirection(org.bukkit.util.Vector direction)
public boolean isCatapult()
public void setCatapult(boolean catapult)
public boolean isMoving()
public void setMoving(boolean moving)
public boolean isFlying()
public void setFlying(boolean flying)
public int getLength()
public void setLength(int length)
public int getDistance()
public void setDistance(int distance)
public double getPush()
public void setPush(double push)
public void setLocation(org.bukkit.Location location)
public void setCooldown(long cooldown)