public class Collapse extends EarthAbility
Constructor and Description |
---|
Collapse(org.bukkit.entity.Player player) |
Collapse(org.bukkit.entity.Player player,
org.bukkit.Location origin) |
Modifier and Type | Method and Description |
---|---|
static boolean |
blockInAllAffectedBlocks(org.bukkit.block.Block block) |
java.util.Map<org.bukkit.block.Block,org.bukkit.block.Block> |
getAffectedBlocks() |
org.bukkit.block.Block |
getBlock() |
long |
getCooldown() |
org.bukkit.util.Vector |
getDirection() |
int |
getDistance() |
int |
getHeight() |
org.bukkit.Location |
getLocation()
Specifies the Location of the ability, which may be slightly inaccurate
depending on the Ability implementation.
|
java.lang.String |
getName()
The name of the ability is used for commands such as /bending
display and /bending help.
|
org.bukkit.Location |
getOrigin() |
double |
getSelectRange() |
double |
getSpeed() |
long |
getTime() |
boolean |
isHarmlessAbility()
Determines if this ability is considered harmless against other players.
|
boolean |
isSneakAbility()
Determines if this ability uses the
PlayerToggleSneakEvent as a
controlling mechanism. |
void |
progress()
Causes the ability to be updated.
|
static void |
revert(org.bukkit.block.Block block) |
void |
setBlock(org.bukkit.block.Block block) |
void |
setCooldown(long cooldown) |
void |
setDirection(org.bukkit.util.Vector direction) |
void |
setDistance(int distance) |
void |
setHeight(int height) |
void |
setLocation(org.bukkit.Location location) |
void |
setOrigin(org.bukkit.Location origin) |
void |
setSelectRange(double selectRange) |
void |
setSpeed(double speed) |
void |
setTime(long time) |
addTempAirBlock, displaySandParticle, getEarthbendableBlocksLength, getEarthSourceBlock, getEarthSourceBlock, getElement, getLavaSourceBlock, getLavaSourceBlock, getLavaSourceBlock, getMetalAugment, getMovedEarth, getNearbyEarthBlock, getPreventEarthbendingBlocks, getPreventPhysicsBlocks, getSubChatColor, getTargetEarthBlock, getTargetEarthBlock, getTempAirLocations, isEarthbendable, isEarthbendable, isEarthbendable, isEarthbendable, isEarthRevertOn, isExplosiveAbility, isIgniteAbility, isLavabendable, isLavabendable, isMetalbendable, isMetalbendable, isMetalbendable, isSandbendable, isSandbendable, isSandbendable, moveEarth, moveEarth, moveEarth, moveEarth, moveEarthBlock, playEarthbendingSound, playMetalbendingSound, playSandBendingSound, removeAllEarthbendedBlocks, removeRevertIndex, removeSandSpouts, removeSandSpouts, revertAirBlock, revertAirBlock, revertBlock, stopBending
getTransparentMaterial, getTransparentMaterialSet, isDay, isEarth, isEarth, isFullMoon, isIce, isIce, isLava, isLava, isLunarEclipse, isMeltable, isMetal, isMetal, isMetalBlock, isNegativeEffect, isNeutralEffect, isNight, isPlant, isPlant, isPositiveEffect, isSand, isSand, isSnow, isSnow, isSolarEclipse, isSozinsComet, isTransparent, isTransparent, isTransparent, isUndead, isWater, isWater
getAbilities, getAbilities, getAbilities, getAbilitiesByElement, getAbility, getAbility, getBendingPlayer, getConfig, getDebugString, getDescription, getId, getLanguageConfig, getPlayer, getPlayers, getStartTime, hasAbility, isEnabled, isHiddenAbility, isRemoved, isStarted, progressAll, registerAbilities, registerAddonAbilities, registerPluginAbilities, remove, removeAll, start
public Collapse(org.bukkit.entity.Player player)
public Collapse(org.bukkit.entity.Player player, org.bukkit.Location origin)
public static boolean blockInAllAffectedBlocks(org.bukkit.block.Block block)
public static void revert(org.bukkit.block.Block block)
public void progress()
Ability
public java.lang.String getName()
Ability
BendingPlayer.addCooldown(Ability)
, therefore if two abilities
have the same name they will also share cooldowns. If two classes share
the same name (SurgeWall/SurgeWave) but need to have independent
cooldowns, then BendingPlayer.addCooldown(String, long)
should be
called explicitly.public org.bukkit.Location getLocation()
Ability
TorrentWave
could not be fully specified by a single location,
while it is possible for an EarthBlast
. The location is useful
for making sure that the player is currently in the same world as the
ability.BendingPlayer.canBend(CoreAbility)
public long getCooldown()
public boolean isSneakAbility()
Ability
PlayerToggleSneakEvent
as a
controlling mechanism. Currently WaterPassive
will not work while
the player has a sneak ability bound.public boolean isHarmlessAbility()
Ability
public org.bukkit.Location getOrigin()
public void setOrigin(org.bukkit.Location origin)
public org.bukkit.util.Vector getDirection()
public void setDirection(org.bukkit.util.Vector direction)
public org.bukkit.block.Block getBlock()
public void setBlock(org.bukkit.block.Block block)
public int getDistance()
public void setDistance(int distance)
public int getHeight()
public void setHeight(int height)
public long getTime()
public void setTime(long time)
public double getSelectRange()
public void setSelectRange(double selectRange)
public double getSpeed()
public void setSpeed(double speed)
public java.util.Map<org.bukkit.block.Block,org.bukkit.block.Block> getAffectedBlocks()
public void setLocation(org.bukkit.Location location)
public void setCooldown(long cooldown)