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Denied Watermanipulation interactions

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xNuminousx

Verified Member
WaterManipulation needs a telekinetic ability (-to move a waterblock from point A to point B hole) though, which that feature will have the ability live up to it's name: watermanipulation.
Unless moving a water source is useful for something, I'd disagree. I can't see that being too fluid-like, which is Water's whole style (Flow like water). It may be useful in survival but geez it would take forever to get from point A to point B, shifting, holding a block of water. I'd rather use a bucket. I'd like to see that idea extended further.
 

MeskenasBoii

Verified Member
It is alright useful, and yes I did meant in survival.
I can't see that being too fluid-like, which is Water's whole style (Flow like water).
Well, it can be made fluid. Just as you move to a pointing airblock, it will reach out like a lasso to that airblock point, but once it does reach it, the end of tip of the starting point will retract back to one block.

Like how you would ask your friend to pull the (toy) spring away from you while your holding it, but then you let go the end of it and it will pull itself back to your friend's hand and will squeeze back to pressed-down inch.

Does that make sense or sound gibbrish to you?
 

MeskenasBoii

Verified Member
It looks EXACTLY like waterflow which should be a stock move and I'll get into that tomorrow.
If you're concluding that waterflow should be stock, I hate it. Waterflow is a bit overexagrrated. Never I seen a waterbend launch someone up in the air like a drunk TORPEDO. I hope you do mean what I believe on how I understood it correctly by "looks" - aesthetical change.
 

NickC1211

Verified Member
If you're concluding that waterflow should be stock, I hate it. Waterflow is a bit overexagrrated. Never I seen a waterbend launch someone up in the air like a drunk TORPEDO. I hope you do mean what I believe on how I understood it correctly by "looks" - aesthetical change.
Yea I think water flow should stay on the ground but can like go up hills if you're riding it. Also if it stays on the ground, you can use the hold shift function to bring it close to you and spin to make it spin around you like master pakku did
 

MeskenasBoii

Verified Member
Waterflow already works in shift. What Pakku should a seperate combo though (like how it was suggested somewhere).

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Madocean

Verified Member
Unless moving a water source is useful for something, I'd disagree. I can't see that being too fluid-like, which is Water's whole style (Flow like water). It may be useful in survival but geez it would take forever to get from point A to point B, shifting, holding a block of water. I'd rather use a bucket. I'd like to see that idea extended further.
I mean, it would add to waters versatility. It's 100% canon. Kya vs Ming Hua. Nuff Said XD

If you're concluding that waterflow should be stock, I hate it. Waterflow is a bit overexagrrated. Never I seen a waterbend launch someone up in the air like a drunk TORPEDO. I hope you do mean what I believe on how I understood it correctly by "looks" - aesthetical change.
Okay so, "Never I seen a waterbend launch someone up in the air like a drunk TORPEDO" I'm not sure exactly what you mean, but I think you mean water propelling people up, I agree and disagree at the same itme. I'll elaborate: Waterflow should keep the ability to throw people up high or just carry them to a specific height like this, however it should only be able to do this while it's still CONNECTED to the source it comes from. Anyways yeah, waterflow is like LEGIT the main concept water lacks in stock pk. I'll provide some gifs below the responses to show you what I mean it's been displayed a MULTITUDE of times. Waterflow is the blocking/carrying/mobility move that water lacks in stock pk. It's 1000000% canon (I see what you mean about the height thing though, I can see it having a height limit that's no problem). Basically, part of waterflow is the watermanipulation thing you were talking about. In stock pk flow would be improved obviously, more functionality, more balance, etc. A quick delve into the functionalities though, Nick(@NickC1211) actually pointed out something that I really want to see in flow, damage, and Kya's use here justified EXACTLY what I've been envisioning for years.

Gif 1: https://static.comicvine.com/uploads/scale_super/11118/111183530/4399532-2421502617--eOHw.gif
In this gif we see Kya's use of waterflow to damage and stagger an opponent while creating a source in the process.
Gif 2: https://www.google.com/search?site=imghp&tbm=isch&source=hp&biw=980&bih=625&q=waterbending&oq=waterbending&gs_l=img.3..0l10.3775.5239.0.5374.12.9.0.3.3.0.143.920.4j5.9.0....0...1ac..64.img..0.12.958...0i10k1.vQqpSJu-1kc#imgrc=jbgWKXqPpEhEVM:&spf=1
(Same Gif but displays the interaction better:
https://www.google.com/search?site=imghp&tbm=isch&source=hp&biw=980&bih=625&q=waterbending&oq=waterbending&gs_l=img.3..0l10.3775.5239.0.5374.12.9.0.3.3.0.143.920.4j5.9.0....0...1ac..64.img..0.12.958...0i10k1.vQqpSJu-1kc#imgdii=cXwtvtLPBzuINM:&imgrc=jbgWKXqPpEhEVM:&spf=1)
Katara creates a flow both overpowering Azula's attack and serving to deal damage, creating a source in the process. (This also kind of plays into my fire vs water interactions where fire = water cuz evap)
Gif 3: https://31.media.tumblr.com/45efac318bf2541a384f88f9cc515b61/tumblr_mwykbsa8NQ1qlj3c5o1_250.gif
After using IceRoll (one of my concepts) Katara uses waterflow to initiate an attack, Paku freezes it over and rides it. Just another good display of how this combo can improve water interactions
Gif 4: https://68.media.tumblr.com/a91ddb1b8ad8c8dd046e3241773914f4/tumblr_mt8105g9Nr1sixev5o1_500.gif
So for some reason this one's sped up, idk why. Probably less frames despite the definition. Anyways, it's waterflow again, it propels her, and becomes the source for a torrent. (This is also an example of how water doesn't take fall very easily xD)
Gif 5: share.gifyoutube.com/Kexlw9.gif
This is a use I currently have for waterflow, bring it up and freeze it to block an attack. One of the most fun things in the game.
Gif 6: https://s-media-cache-ak0.pinimg.com/originals/65/49/1a/65491a438f9abbb4f02ef17c4a6aba12.gif
This is another use I have for it, Carry opponent above the ground, freeze, and then use an attack.
Gif 7: https://www.google.com/search?q=tonraq+vs+unalaq&rlz=1C9BKJA_enUS728US729&hl=en-US&prmd=ivn&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjh_r6u5vXTAhVGwFQKHcMjD1kQ_AUICSgB&biw=1024&bih=653#imgdii=pxO_gPrAVeO2sM:&imgrc=0yQlE_W-ADgCsM:
This one is a PERFECT example of flow freeze into attack
Gif 8: stream1.gifsoup.com/view6/20140611/5050484/tonraq-bender-o.gif
An example of that flow freeze again
(By the way I'll be making a suggestion soon)
 

xNuminousx

Verified Member
I mean, it would add to waters versatility. It's 100% canon. Kya vs Ming Hua. Nuff Said XD
I never said it wasn't canon, I just said I couldn't see a use for it. But we already solved this so....

Gif 1: https://static.comicvine.com/uploads/scale_super/11118/111183530/4399532-2421502617--eOHw.gif
In this gif we see Kya's use of waterflow to damage and stagger an opponent while creating a source in the process.
This one is more like WaterWave being source-able since what Kya used is LITERALLY the WaterSpout we see in the plugin..
Gif 2: https://www.google.com/search?site=...i10k1.vQqpSJu-1kc#imgrc=jbgWKXqPpEhEVM:&spf=1
(Same Gif but displays the interaction better:
https://www.google.com/search?site=...i=cXwtvtLPBzuINM:&imgrc=jbgWKXqPpEhEVM:&spf=1)
Katara creates a flow both overpowering Azula's attack and serving to deal damage, creating a source in the process. (This also kind of plays into my fire vs water interactions where fire = water cuz evap)
I'd really like to see water becoming more like this ^ But unfortunately I see it being difficult to make thus making it in the far future.
Gif 3: https://31.media.tumblr.com/45efac318bf2541a384f88f9cc515b61/tumblr_mwykbsa8NQ1qlj3c5o1_250.gif
After using IceRoll (one of my concepts) Katara uses waterflow to initiate an attack, Paku freezes it over and rides it. Just another good display of how this combo can improve water interactions
I think he used his snow tower as a source rather than Katara's "water flow." I think what Katara did gave Paku the momentum to come at Katara full speed which further shows waters "use your opponents own force against them" philosophy. I also like the ice roll concept. Unfortunately the show doesn't show us what happens when it comes into contact with someone... I guess we can assume much like shockwave it'd push them upward a bit.
Gif 4: https://68.media.tumblr.com/a91ddb1b8ad8c8dd046e3241773914f4/tumblr_mt8105g9Nr1sixev5o1_500.gif
So for some reason this one's sped up, idk why. Probably less frames despite the definition. Anyways, it's waterflow again, it propels her, and becomes the source for a torrent. (This is also an example of how water doesn't take fall very easily xD)
She didn't use water to boost her mobility at all in this? She simply made an ice ramp to help her jump across the moat. Nothing carried/propelled her.
Gif 5: share.gifyoutube.com/Kexlw9.gif
This is a use I currently have for waterflow, bring it up and freeze it to block an attack. One of the most fun things in the game.
The gif didn't show but I understand your description and agree.
Gif 6: https://s-media-cache-ak0.pinimg.com/originals/65/49/1a/65491a438f9abbb4f02ef17c4a6aba12.gif
This is another use I have for it, Carry opponent above the ground, freeze, and then use an attack.
No argument here, I like it. I just hope Pk can make it look good.
Gif 7: https://www.google.com/search?q=ton...3#imgdii=pxO_gPrAVeO2sM:&imgrc=0yQlE_W-ADgCsM:
This one is a PERFECT example of flow freeze into attack
I think you meant this link: The one you linked to was a picture and didn't help much.
Gif 8: stream1.gifsoup.com/view6/20140611/5050484/tonraq-bender-o.gif
An example of that flow freeze again
Link didn't work.
 

Madocean

Verified Member
I never said it wasn't canon, I just said I couldn't see a use for it. But we already solved this so....
I wasn't talking to you... I was adressing Mesk
This one is more like WaterWave being source-able since what Kya used is LITERALLY the WaterSpout we see in the plugin..
Uh, this is LITERALLY waterflow in jedcore EXACTLY.
I'd really like to see water becoming more like this ^ But unfortunately I see it being difficult to make thus making it in the far future.
I say we can do it sooner with some simple rework.
I think he used his snow tower as a source rather than Katara's "waterflow." I think what Katara did gave Paku the momentum to come at Katara full speed which further shows waters "use your opponents own force against them" philosophy. I also like the ice roll concept. Unfortunately the show doesn't show us what happens when it comes into contact with someone... I guess we can assume much like shockwave it'd push them upward a bit.
Well it's a mix of both. Yeah, I assume it explodes to some extent actually based on how it reacts to the pillar, maybe encasing the opponent in ice, or creating a ring around them
She didn't use water to boost her mobility at all in this? She simply made an ice ramp to help her jump across the moat. Nothing carried/propelled her.
Again the gif doesnt do it justice, she couldn't clear that jump. It actually did propel her,
The gif didn't show but I understand your description and agree.

No argument here, I like it. I just hope Pk can make it look good.

I think you meant this link: The one you linked to was a picture and didn't help much.
No I have 3 more, neither of those are correct, here's the one I meant to put in:
https://s-media-cache-ak0.pinimg.com/originals/dc/bd/77/dcbd77e8829b42510450582109571489.gif
I'll provide more later
Link didn't work. It was the wrong one
Oh. My. God. PLEASE Stop formatting responses like this.... It's hard to navigate and divides statements.
 

MeskenasBoii

Verified Member
I mean, it would add to waters versatility. It's 100% canon. Kya vs Ming Hua. Nuff Said XD



Okay so, "Never I seen a waterbend launch someone up in the air like a drunk TORPEDO" I'm not sure exactly what you mean, but I think you mean water propelling people up, I agree and disagree at the same itme. I'll elaborate: Waterflow should keep the ability to throw people up high or just carry them to a specific height like this, however it should only be able to do this while it's still CONNECTED to the source it comes from. Anyways yeah, waterflow is like LEGIT the main concept water lacks in stock pk. I'll provide some gifs below the responses to show you what I mean it's been displayed a MULTITUDE of times. Waterflow is the blocking/carrying/mobility move that water lacks in stock pk. It's 1000000% canon (I see what you mean about the height thing though, I can see it having a height limit that's no problem). Basically, part of waterflow is the watermanipulation thing you were talking about. In stock pk flow would be improved obviously, more functionality, more balance, etc. A quick delve into the functionalities though, Nick(@NickC1211) actually pointed out something that I really want to see in flow, damage, and Kya's use here justified EXACTLY what I've been envisioning for years.

Gif 1: https://static.comicvine.com/uploads/scale_super/11118/111183530/4399532-2421502617--eOHw.gif
In this gif we see Kya's use of waterflow to damage and stagger an opponent while creating a source in the process.
Gif 2: https://www.google.com/search?site=imghp&tbm=isch&source=hp&biw=980&bih=625&q=waterbending&oq=waterbending&gs_l=img.3..0l10.3775.5239.0.5374.12.9.0.3.3.0.143.920.4j5.9.0....0...1ac..64.img..0.12.958...0i10k1.vQqpSJu-1kc#imgrc=jbgWKXqPpEhEVM:&spf=1
(Same Gif but displays the interaction better:
https://www.google.com/search?site=imghp&tbm=isch&source=hp&biw=980&bih=625&q=waterbending&oq=waterbending&gs_l=img.3..0l10.3775.5239.0.5374.12.9.0.3.3.0.143.920.4j5.9.0....0...1ac..64.img..0.12.958...0i10k1.vQqpSJu-1kc#imgdii=cXwtvtLPBzuINM:&imgrc=jbgWKXqPpEhEVM:&spf=1)
Katara creates a flow both overpowering Azula's attack and serving to deal damage, creating a source in the process. (This also kind of plays into my fire vs water interactions where fire = water cuz evap)
Gif 3: https://31.media.tumblr.com/45efac318bf2541a384f88f9cc515b61/tumblr_mwykbsa8NQ1qlj3c5o1_250.gif
After using IceRoll (one of my concepts) Katara uses waterflow to initiate an attack, Paku freezes it over and rides it. Just another good display of how this combo can improve water interactions
Gif 4: https://68.media.tumblr.com/a91ddb1b8ad8c8dd046e3241773914f4/tumblr_mt8105g9Nr1sixev5o1_500.gif
So for some reason this one's sped up, idk why. Probably less frames despite the definition. Anyways, it's waterflow again, it propels her, and becomes the source for a torrent. (This is also an example of how water doesn't take fall very easily xD)
Gif 5: share.gifyoutube.com/Kexlw9.gif
This is a use I currently have for waterflow, bring it up and freeze it to block an attack. One of the most fun things in the game.
Gif 6: https://s-media-cache-ak0.pinimg.com/originals/65/49/1a/65491a438f9abbb4f02ef17c4a6aba12.gif
This is another use I have for it, Carry opponent above the ground, freeze, and then use an attack.
Gif 7: https://www.google.com/search?q=tonraq+vs+unalaq&rlz=1C9BKJA_enUS728US729&hl=en-US&prmd=ivn&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjh_r6u5vXTAhVGwFQKHcMjD1kQ_AUICSgB&biw=1024&bih=653#imgdii=pxO_gPrAVeO2sM:&imgrc=0yQlE_W-ADgCsM:
This one is a PERFECT example of flow freeze into attack
Gif 8: stream1.gifsoup.com/view6/20140611/5050484/tonraq-bender-o.gif
An example of that flow freeze again
(By the way I'll be making a suggestion soon)
I wish you insert this like this: ["image"]www .thisisanexample.gif["/image"] (without quotation marks, but I'm writing them so that the example won't disappear.



Išsiųsta naudojantis SM-G313HN Tapatalk 4 Lt
 

MeskenasBoii

Verified Member
Second of all, I'm not gonna look through these gifs, because you didn't insert the way I recommended . Right now it is difficult for me to look at them through my smartphone. If in these gifs we can see a waterbender ever sending people blasted to the SKY like at the high speeda from the ground, then I guess we can have it. If not, waterflow is over the line and very exaggrated.

What I mean is by saying like "TORNEDO", I mean metaphoricly - like 'really fast'. Once you use waterflow, it feels like gonna be sent to outter space. Why? Exaggrated, not canon, no evidence to support such tactics.

And I'm talking about the funftionality, not the looks/animation/shape.

Yes we did see waterbenders fire stream/waterflow-alike, but essentially they were Surge: the wave goes straight, not twists and curves on command like as if it were like those missiles that follows target snd thus change their direction often. Second of all, it is more overexaggrated once it lifts his targets off the ground.

If you can provide example of blast that twists/twirls/curves/changes course in mid-blast and that carries of the ground, from the bottom to the SKY limit, I would gladly accept this combo.

Oh and another thing: AirStream carbo copy much?

With the flaws addressed, waterflow would seriously break immersion of waterbending, due to the application of easily others WHEREVER the waterbender wants.

Of course, I would like to see waterflow's ANIMATION implanted in exchange to the current of a SURGE ability. That's all I want to see see. A Straight and the one that's limited to traveling along (or a few feet, but not over exceeded) the ground. That's how waterflow was all about. We could also have EarthLift that could essentially, because...

Išsiųsta naudojantis SM-G313HN Tapatalk 4 Lt
 
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Madocean

Verified Member
Second of all, I'm not gonna look through these gifs, because you didn't insert the way recommended . Right now it is for me to look at them through my smartphone. If in these gifs we can see If the waterbender sent people blasted to the SKY like at the high speed from the ground, then I guess we can have it. If not, waterflow is over the line and very exaggrated.

What I mean is by saying like "TORNEDO", I mean metaphoricly - like 'really fast'. Once you use waterflow, it feels like gotta sent of space.

And I'm talking about the funftionality, not the looks/animation/sheep.

Yes we did see waterbenders stream/waterflow-alike, but essentially a surge: the wave goes straight, not twists and curves on commans like as if it were like those missiles that follows targer snd thus change their direction. Second of all, it is more overexaggrated once it lifts his targets off the ground.

If you can provide example of blast that twists/twirls/curves/changes course in mid-blast and that carries of the ground, from the bottom to the SKY limit, I would gladly accept this combo.

Oh and another AirStream carbo copy much?

With the flaws address, waterflow would seriously break of waterbending.

Of course, I would like to see waterflow's ANIMATION implanted in exchange to the current of a SURGE ability. That's all I see. A Straight and the one that's limited to traveling along (or a few feet, but not over xceeded) the ground. That's how waterflow was all about. We could also have EarthLift that could essentially, because...

Išsiųsta naudojantis SM-G313HN Tapatalk 4 Lt
I'm incapable of posting images/gifs on the device I use... If you won't look at the gifs don't respond? They covered all of your points... But to quickly address your torpedo thing, Waterspout XD You just described Waterspout XD Height limit would be configurable for flow aswell. Also, the full moon waterflow is what would replace surge, not the long version. Anyways. this conversation is pointless unless you look at the gifs.
 
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MeskenasBoii

Verified Member
I wish you insert this like this: ["image"]www .thisisanexample.gif["/image"] (without quotation marks, but I'm writing them so that the example won't disappear.



Išsiųsta naudojantis SM-G313HN Tapatalk 4 Lt
That's how should post them.

Išsiųsta naudojantis SM-G313HN Tapatalk 4 Lt
 

MeskenasBoii

Verified Member
Ok, so I checked out all of your gifs. Some links directed me to google images pages, so I'm not to what you're directing me to look at, what canon instance. Those that direct me to a gif, it doesn't change my point arguments, but more as a approval.

What Kya did, to me it appears to be (essentially) Surge that is launched from Wave/waterspout move. Off-topic, but how could it would be If you could launch surge from that as a feature? This is a MUST have, If we were to look how to fleshed out this particular bending art.

Katara knock those guys with something that what we already have in the game, and again - essentially, a Torrent. It just looks different from the show. And the ice ramp didn't propel her, she used/created it to run over to do a high jump across the moat. I do agree that torrent projectile should freeze itself instead of creating ice domes when it only hits blocks and freezes no one.

Unalaq's technique isn't closest to what WaterFlow is, except the freezing. All these just meet my arguments/point: it goes straight and doesn't fly up like a rocket/torpedo. Waterbending isn't airbending, so why should it sents its target high UP TO THE SKY?

The Only thing what we got close to WaterFlow is when Katara rescued Sokka and other two people from possibly plummeting to their death. However it was quite opposite of one would expected: it acted like a "waterslide", so instead of pushing people it pulled them down gracefully.
 
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xNuminousx

Verified Member
Oh. My. God. PLEASE Stop formatting responses like this.... It's hard to navigate and divides statements.
It's all laid out for you..... Read the quote, what I say under the quote is the response. It's a DIRECT response to a post. I've seen you do the same thing only you just copy/paste or write it out where I click reply and it does it for me. It's more specific and exact quote to what was said AND it says who I'm replying to. There's nothing difficult about it.
 

MeskenasBoii

Verified Member
Gif 1:

Gif 3:

Gif 4:

Gif 6:

For my own sakes, I'll reposting them in direct images. I didn't see anything or waterflow retated. In function, the last two are just torrents and (and I reminded, just because its prettier doesn't mean its necessary). We aren't sure what effect that "IceRoll" would have dealt to Pakku, but If it had reach him I can pressure it would deal knockback, thus its essentially Surge. Same for the first Gif, but I would like to have the ability to blast surges from waterspout-waves.



Q: "This one is more like WaterWave being source-able since what Kya used is LITERALLY the WaterSpout we see in the plugin..
Uh, this is LITERALLY waterflow in jedcore EXACTLY."
A: Different interpertations. Not necessary waterflow, but it felt to more like waterspout-wave to me honestly. Kya had to "charge" (she held hands and was in a stance stalking, before dashing in) and she didn't soar that high away from the ground with her stream.

Q:"Well it's a mix of both. Yeah, I assume it explodes to some extent actually based on how it reacts to the pillar, maybe encasing the opponent in ice, or creating a ring around them"
A: Torrentr/Surge. There's no need for ice role unless of a good concept that doesn't clash with what we have currently.
 
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Madocean

Verified Member
You quoted my directly....
I just read that, not sure why I left that in the edit. It was mostly directed at Mesk's
Gif 1:

Gif 3:

Gif 4:

Gif 6:
For my own sakes, I'll reposting them in direct images. I didn't see anything or waterflow retated. In function, the last two are just torrents and (and I reminded, just because its prettier doesn't mean its necessary). We aren't sure what effect that "IceRoll" would have dealt to Pakku, but If it had reach him I can pressure it would deal knockback, thus its essentially Surge. Same for the first Gif, but I would like to have the ability to blast surges from waterspout-waves.
I don't think blasting surges from spout is canon, blasting slices from spout IS canon, shown in paku vs firenation, but I haven't seen surge please direct me to that one.


Q: "This one is more like WaterWave being source-able since what Kya used is LITERALLY the WaterSpout we see in the plugin..
Uh, this is LITERALLY waterflow in jedcore EXACTLY."
A: Different interpertations. Not necessary waterflow, but it felt to more like waterspout-wave to me honestly. Kya had to "charge" (she held hands and was in a stance stalking, before dashing in) and she didn't soar that high away from the ground with her stream.
I mean, it really could be either one, what she did could be a charge or a deliberate hold which you can do with flow actually. She wouldn't really have needed to go high because her intended target was on the ground. It also more closely resembles Jedcore's waterflow.
Q:"Well it's a mix of both. Yeah, I assume it explodes to some extent actually based on how it reacts to the pillar, maybe encasing the opponent in ice, or creating a ring around them"
A: Torrent/Surge. There's no need for ice role unless of a good concept that doesn't clash with what we have currently.
I mean again, you can safely assume that it's an exposion based on what it would've done to Paku and why he blocked it, it would be a floor bound aoe move, fairly different from surge and other moves. This one could be toyed with in function/activation, also it would be a combo.
 
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