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Denied WaterBending ideas

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xD Cel Dx

Verified Member
Ice blade: Waterbenders can create a swordlike blade of ice. Ming-Hua used this technique to threaten a delivery truck driver in order to smuggle her and her companions out of Republic City and again during her battle with Kya at theNorthern Air Temple in an attempt to skewer the other woman.

Ice claws: Shown by Hama, using ice claws involves the bender drawing water around their fingers and freezing it. They can also be sent forward, shooting them at an opponent. A waterbender can also use this as an advantage; being small and unnoticeable, they can hide them in their sleeves just like Mai's weapons. Additionally, this technique uses little water and thus can be performed quickly using the condensation technique.

Ice gauntlet: Similar in technique to the ice claws, a waterbender can freeze water around their hands and turn it into a sharp spike that can be used to scale mountains or impale their opponent. Tonraq made use of this in his battle with Zaheer on Laghima's Peak.

Ice hook: Waterbenders, if creative enough, may form a hook out of ice which they can use to climb vertical surfaces. Ming-Hua bent ice hooks to climb up the walls of P'Li's prison while carrying her. Ming-Hua also used an ice hook to take out a White Lotus sentry when breaking out of her prison.

Ice spear: The ice spear is a waterbending move shown to have been used by Southern waterbenders. It involves freezing a stream of water and sending the frozen result flying at the target. This move was used by Katara when she was about to strike down Yon Rha. It has also been seen in Avatar games as well as the Avatar TCG.

Iceberg spike: Waterbenders can shoot small shards of ice at their opponent, or cause a giant spike to protrude from a body of water. The Northern Water Tribe employs these as a primary defense of their homeland when enemy ships are sighted. Desna and Eska performed numerous iceberg spikes during their duel with Ming-Hua. Korra also employed this technique to slow down Kuvira's enormous mecha suit.

Phase change: Waterbenders also possess the ability to alter the physical state of the water they manipulate, between liquid, solid and gas, at will. Changing the phase of water allows for multiple techniques in the course of a battle, from encasing an opponent in ice to hiding behind a wall of mist. Ice and steam/fog can also be molded in a diverse range of shapes. Ice provides a degree of hard lethality since it can be molded into spikes or blades to pin down or impale opponents. Steam or mist can obscure a battlefield and mask movement. Katara made good use of this to enhance her performance as the Painted Lady. Waterbenders also possess the ability to breathe an icy mist that freezes water and other substances.


Streaming the water/obsobtion: Named by Katara, it is a move that draws water from a source that waterbenders move around their bodies. A more advanced version demonstrated by Aang apparently involves "sinking and floating". This move is thought to be used for basic training so that beginning waterbenders can get a "feel" for water, but it is in reality a useful move performed by waterbenders of every skill level. waterbenders can also use this move to obsorb incoming water attacks.

Water bullet: The water bullet is a move where a waterbender bends a large amount of water and sends it in a forceful blow toward their target. It is similar to a water jet, but it is more for a quick use since the jet takes more concentration. It is basic yet useful because it takes little time to perform and has a significant effect on the target. Katara used this against Southern Tribe waterbender Hama.

Water cloak: (advanced WAaterArms) A waterbender can use their water as a form of armor with tentacle-like arms. The bender can use these arms to grab objects or enemies, whip enemies, blast enemies with water, and freeze them. If a waterbender has less water available, he or she can simply form the arms instead of the entire cloak. This technique was first shown by Katara while she dueled against Azula in theCrystal Catacombs and again when she was on board the Southern Raiders frigate. Avatar Korra used this against members of the Northern Water Tribe when breaking her father out of prison and it was later used by both Korra and Unalaq in their fight during Harmonic Convergence. Kya used this technique during her battle with Zaheer and Tonraq used this in his duel against Zaheer at Guru Laghima's peak. Ming-Hua mastered this technique to the point that she could mold the ends of the tentacles into any shape, such as a claw or a hook, as well as only locally freeze the ends while retaining the mobility of the tentacle as a whole.

Water jet: High pressure jets can be used to force opponents back or even blast clean through a target if focused enough. Water jets are primarily used if the user has the intent of severely hurting their opponents. It was seen being performed by Katara against a pirate.

Water knife: The ability to shape water into a super-sharp edge or point for a split-second, enabling a waterbender to cut through metal, wood and stone. Aang and Katara used this technique to sabotage the giant Fire Nation drill assaulting Ba Sing Se.

Water manipulation: Almost all forms of waterbending involve moving and shaping a body of water to the waterbender's desire. By simply levitating a large mass of water, waterbenders can move water anywhere they wish, even parting it under the surface of a lake or sea, allowing them to walk along the bottom of a basin without the need to swim. These large bodies of water can also be used as weapons, either by shaping them into gigantic whips, swung repeatedly at a target as a snake-like body, formed momentarily into a razor-sharp edge that can cut through even metal, or simply dropped onto an opponent to smother them or put out a fire. On the sea or ocean, waterbending can be used to create giant maelstroms. Aang and Katara used this to set off a giant sea serpent and to push the firenation ship away in the first episode of book 3 tla.

Water pressure manipulation: Waterbenders are also able to manipulate water pressure, allowing them to use water to grasp other objects or cut through without simply parting around them. Water can be used as a semi-solid while being able to move and flow like a liquid. Water can be pressurized to such a level where it can slice through metal. Waterbenders can also use this to avoid sinking in water, effectively allowing them to walk on water, as demonstrated by Katara multiple times.

Water whip: The water whip is a commonly used move that involves creating a lashing tendril of water to swipe at an opponent. The shape, size, and length are all determined by a waterbender's control, and more powerful benders can create larger whips, or ones of greater finesse. The whip can be sharpened into a blade that can slice through metal with relative ease. Katara, Korra, Desna, and Eska have demonstrated the ability to create water whips with their feet.

Wave: (not surge) By moving a large mass of water without separating it from its original source, waterbenders can create waves of nearly any size. They do this by using an upward movement that raises the source, which they subsequently send away in their desired direction. This can be used to sweep opponents away or even as a form of transport, with the bender surfing on the crest of the wave. This same process can be used to propel waterborne crafts.
 

xD Cel Dx

Verified Member
Waterbending master level

???: The mark of a master waterbender is the ability to swiftly change from one state of water to another and rapidly switch techniques during combat, keeping the opponent off guard while constantly adapting to the enemy as demonstrated by Master Pakku. For example, he deflected a stream of water away from himself, froze it, and used it to slide behind Katara and counterattacked.

Bubble: Capable waterbenders are able to cross large bodies of water by creating a bubble around themselves and their fellow travelers, maintaining a supply of air for their journey. The technique was first used by Aang and Katara to cross the Serpent's Pass and later by Katara on two occasions so that she and Appa could submerge. It was also used by Korra several times to transport herself and others under the surface of Yue Bay while traveling to and from Air Temple Island.

Ice dagger: Much like ice claws, ice daggers form on a waterbender's fingers and shoot at high speeds away from him or her. Katara used these against Master Pakku.

Ice dome: A highly advanced technique, as demonstrated by Katara while fighting against Zuko in the Spirit Oasis, a waterbender may slowly surround a foe in a sphere of water and instantly freeze it, trapping their opponent inside. (water inside and a layer of ice outside)

Ice drill: By turning the tip into ice, waterbenders control massive amounts of water into a spiraled frozen drill. This technique was first demonstrated by Unalaq, while he tried to open the Northern spirit portal. Ming-Hua used this to break P'Li out of her cell.

Ice floor: With a sufficient amount of water a master can cover a large area of the ground with ice, trapping enemies' feet in ice and allowing the waterbender to slide around. Pakku performed this during the Order of the White Lotusinvasion of Ba Sing Se.

Ice prison: This technique covers an opponent in a prison made of ice. By finely controlling the position of the person within, this technique can restrict the motions of an opponent's hands, thus rendering them powerless. Shown by Katara to incapacitate Azula during Sozin's Comet.

Ice ramp: Waterbenders can manipulate ice as a means of short transportation, as seen by Katara when training with Aang and Toph. It was also used in theliberation of Ba Sing Se, as well by Katara during the Battle for Yu Dao.

Ice tunneling: Waterbenders are able to swim through thick ice with the same ease as through water, allowing them to surprise their foes. The technique was only seen to have been performed twice, once by a waterbender from the Southern Water Tribe in a flashback of Hama's and again by Korra, who used it to escape from her compound.

Multiple water whips: An advanced waterbending move similar to the single water whip, except it deals with more than one whip, usually four or five. This technique seems to be able to inflict a large amount of damage. It was used by Katara against Azula.

Octopus form: A body of water formed around the user into eight or so whip-like limbs which can be used to grasp or strike an opponent or to intercept and seize incoming attacks. This technique was first demonstrated by Aang during his training with Katara, and Katara herself later used the technique while fighting the Dai Li. Ming-Hua used a variation of the form in her duel with Kya at the Northern Air Temple. She also used her variation against Mako in their final duel.

Partial ice whip: Waterbenders can take hold of the end of an opponent's water whip and locally freeze the opposite end, in order to trap their opponent and pull them in closer. Korra demonstrated this technique in her fight against theDark Avatar.

Water ball: Similar to the bubble technique and the ice prison technique, a waterbender can trap their opponent in a ball of water. Unalaq used this technique to trap Raava and Ming-Hua to imprison Bolin.

Water boxing: To perform the technique, a waterbender surrounds their fist with a small amount of water and punches their opponent. This move was used by Tahno in a match against the Fire Ferrets.

Water dome: (addon to condensation) A master waterbender can collect water from the rain, forming a dome of water which can be used for both offense and defense. Katara used this to frighten Yon Rha.

Water drill: A high-pressure, rotating column of water. Capable of exerting a significant amount of pressure upon a solid surface, that allows the action of a drill. The move takes mastery of waterbending since the motions to create a constantly twisting body of water requires bending skill. This technique was first seen being performed by Avatar Roku's waterbending master.

Water gimbal: Skilled waterbenders can create a gimbal, or two rotating rings of water, around their bodies. This has both defensive and offensive capabilities, such as being used as a cannon. Kya used this technique during her fight with Zaheer on Air Temple Island.

Water pinwheel: This move involves the user moving a large mass of water and spinning it vertically around him/her. This was demonstrated by Hama while blocking Katara's attacks.

Water spout or "water vortex": This high-level technique involves controlling a whirlpool-like pillar of water or snow, rotating it and directing its movements at the same time, making it easier for the user to dodge attacks. In accordance with the water spout's constantly shifting and coiling movements, it forms a giant snake of water around the lower body, elevating them from the surface of the water. First demonstrated by Aang,Pakku used a snow variant of this technique to ward off several firebenders during the Siege of the North, and Katara performed a minor version of this to bring Aang up and out of the Crystal Catacombs. Korra, Amon, and Unalaq also proved to be skilled practitioners of this technique. The waterspout has a limited height, however, depending on the amount of water fueling it.
 

xD Cel Dx

Verified Member
Avatar level waterbending
Ice fissure: Avatars are able to use waterbending to split frozen ground, by bending the water mixed with the earth. Unalaq used this technique after merging with Vaatu to form a deep chasm and trap Korra within, intending to crush her as he brought both sides of the fissure back together. @Carbogen

Remote waterbending: Avatars can use waterbending from distances which a waterbender would not normally be able to access. While in combat with Ozai, Aang went into the Avatar State and pulled water in from the sea toward himself to make part of his elemental sphere. After defeating Ozai, Aang raised the tides of the sea to put out the fire at Wulong Forest caused by Ozai and his airships.

Tsunami: Since they can control larger amounts of water, Avatars are capable of creating and controlling water bodies of far greater size and scale, including causing massive tsunamis, at will. The technique was first demonstrated by Avatar Kuruk as he created a large wave to ride on. Later, Aang and Princess Yue created a large tsunami that brought Aang to safety on Crescent Island.

Water compression: An Avatar in the Avatar State has enough power over water to compress its volume, compacting several thousands of gallons into a small volume. Aang did so when he created his elemental sphere while preparing to pursue Ozai.

Water run: This is a technique in which waterbenders use all four limbs to run on water at high speeds, in addition to riding on foreign objects with the same purpose. This technique was first used when Katara formed an ice surfboard and increased her speed in order to effectively freeze the serpent's midsection without being hit; however, the serpent broke out, Katara used it a second time to cross the lake to the village, and Aang did a variation of this by freezing blocks of ice to use as stepping stones. Katara also used this technique when Team Avatar was having a "beach party". She used a surfboard made of ice to move effortlessly across the water much like wakeboarding or surfing, regardless of the fact that the water was calm. Aang used this in his fight against Ozai to flee from Ozai's attacks after being knocked off a cliff. During their fight with Korra, Desna and Eska encased their feet with ice to allow them to slide across the water.

Steam manipulation: A technique that allows waterbenders to manipulate steam, and can also be used to manipulate fog. It can be used to freeze people or objects or to create cover. Katara made good use of the technique when she created a thick cloud of steam to conceal a ship from the enemy and when she surrounded herself in fog to create an eerie atmosphere while pretending to be a river spirit. Avatar Korra also made use of this technique while infiltratingAmon's rally, using steam from nearby pipes to provide cover for Mako.


Ming-Hua was able to waterbend despite her lack of arms. For those who thought the
amount of usable arms was relivant to waterarms/octopusform...

Armless waterbending: Proficient waterbenders can control water without the use of limbs, relying only on the torso to generate enough movement to manipulate a medium. With this technique, waterbenders such as Ming-Hua can create water-like appendages as makeshift arms and even turn the entire body into an ice drill by generating enough momentum.

Styles
There are four waterbending styles known to exist in the Avatar universe, namely the Northern style, Southern style, Foggy Swamp style, and pro-bending style. Due to the circumstances of the Hundred Year War, the Southern style was nearly extinct, with only Hama left as the only Southern Water Tribe waterbending master during Avatar Aang's time to be fully trained in waterbending. However, Hama passed on all her knowledge to Katara before they became enemies.

As the Foggy Swamp Tribe is an offshoot of the Southern Water Tribe, Foggy Swamp style may have first developed from the Southern style, but throughout the intervening generations it has evolved into its own distinct style.

Northern and Southern style
The Northern Water Tribe developed the first style of waterbending for use in their home at the North Pole. When the Southern Water Tribe formed in the South Pole, they developed a slightly different style that nonetheless is similar to the Northern style.

The traditional waterbending styles of the Northern and Southern Water Tribes focus on graceful, fluid movements for their attacks. These styles frequently make use of switching the state of water from liquid to ice and snow. It is with this technique that the waterbenders built their large polar cities. The Northern waterbending style seems to traditionally perform more defensive, strategic, and architectural techniques in waterbending, while the Southern waterbending style seems to be more aggressive and offensive than the Northern style.

Foggy Swamp style
Foggy Swamp style is the waterbending style used by the Foggy Swamp Tribe of the Earth Kingdom.

Instead of the fluid, graceful movements of the other two waterbending styles, they keep a rigid and straight stance, possibly reflecting the usually stagnant nature of water in their swamp homelands, and use stiff and circular arm movements to move water like a propeller. This style seems to be effective in moving the tribe's boats.

They do not appear to use ice or snow attacks as often as their polar cousins, possibly due to the lack of ice in their environment. However, an exception was seen during the Day of Black Sun, when one member used ice to patch a hole in one of the submarines. One of the swamp's tribesmen, Huu, was able to develop plantbending. It is unlikely that other polar waterbenders were aware of this technique, though Hama did not express surprise when learning of it, preferring to remove the water from plants rather than manipulating the plant.

The battle capabilities of this style seem to be accurate, since Tho, Due, and the other Swamp waterbenders used this unique style in battle, making noticeable foot movements in addition to moving their arms in the desired direction to shield themselves from harm before stepping and performing an elegant punching motion to attack.

Pro-bending style
After seventy years, the art of waterbending changed greatly. The benders began to adapt and develop new techniques. One particular change was the development of pro-bending. Because of the hindering rules of this game, waterbenders' styles adapted to match. For instance, waterbenders are restricted from using continuous streams of water. To compensate, they have modernized waterbending to mainly include short blasts and blocks.

One noticeable change in the art is a more frequent use of the lower body in bending. Originally, the lower body was not significantly used in waterbending. However, pro-bending has enabled some waterbenders, such as Avatar Korra, to use high arching kicks to direct streams of water.

Another new technique of waterbending is that it has also somewhat moved away from traditional grace and more into the quickness of the attack. Reminiscent of firebending, the waterbenders often use sharp, quick, boxer-like punches when bending, allowing the players to stay light on their feet and able to dodge incoming attacks on the field.

The battle capabilities of this technique are far more diverse than that of the other techniques. This is mainly due to fighting being the main purpose of pro-bending. Korra has been seen fighting outside the ring effectively, implementing her pro-bending style waterbending against a variety of opponents.

All ideas from (not my ideas)
http://avatar.wikia.com/wiki/Avatar_Wiki
 
Last edited:

HydroMan

Verified Member
Ice blade: Waterbenders can create a swordlike blade of ice. Ming-Hua used this technique to threaten a delivery truck driver in order to smuggle her and her companions out ofRepublic City and again during her battle with Kya at theNorthern Air Temple in an attempt to skewer the other woman.

Ice claws
: Shown by Hama, using ice claws involves the bender drawing water around their fingers and freezing it. They can also be sent forward, shooting them at an opponent. A waterbender can also use this as an advantage; being small and unnoticeable, they can hide them in their sleeves just like Mai's weapons. Additionally, this technique uses little water and thus can be performed quickly using the condensation technique.
http://projectkorra.com/forum/threads/iceblade.1911/#post-21634
http://projectkorra.com/forum/threads/waterbending-move-ice-claws.373/#post-3268
Iceberg spike: Waterbenders can shoot small shards of ice at their opponent, or cause a giant spike to protrude from a body of water. The Northern Water Tribe employs these as a primary defense of their homeland when enemy ships are sighted. Desna and Eska performed numerous iceberg spikes during their duel with Ming-Hua. Korra also employed this technique to slow down Kuvira's enormous mecha suit.
We can already do that with icespike
Water cloak: (advanced WAaterArms) A waterbender can use their water as a form of armor with tentacle-like arms. The bender can use these arms to grab objects or enemies, whip enemies, blast enemies with water, and freeze them. If a waterbender has less water available, he or she can simply form the arms instead of the entire cloak. This technique was first shown by Katara while she dueled against Azula in theCrystal Catacombs and again when she was on board the Southern Raiders frigate. Avatar Korra used this against members of the Northern Water Tribe when breaking her father out of prison and it was later used by both Korra and Unalaq in their fight during Harmonic Convergence. Kya used this technique during her battle with Zaheer and Tonraq used this in his duel against Zaheer at Guru Laghima's peak. Ming-Hua mastered this technique to the point that she could mold the ends of the tentacles into any shape, such as a claw or a hook, as well as only locally freeze the ends while retaining the mobility of the tentacle as a whole.
The Move is less likely to be created in the plugin or even it could never be released. But if it interest you ,there is an addon move of this by Jedk1 that is recently released , there are some functions (not all!) that you can read in the description ,but i think he will keep updating it with more stuff coming of that move ;)
Wave: (not surge) By moving a large mass of water without separating it from its original source, waterbenders can create waves of nearly any size. They do this by using an upward movement that raises the source, which they subsequently send away in their desired direction. This can be used to sweep opponents away or even as a form of transport, with the bender surfing on the crest of the wave. This same process can be used to propel waterborne crafts.
This is basically the same thing ,why would you want a move that has the same purpose of the other move. By altering the size of it it wont change anything much (and i think that will it will make abit op)
Bubble: Capable waterbenders are able to cross large bodies of water by creating a bubble around themselves and their fellow travelers, maintaining a supply of air for their journey. The technique was first used by Aang and Katara to cross the Serpent's Pass and later by Katara on two occasions so that she and Appa could submerge. It was also used by Korra several times to transport herself and others under the surface of Yue Bay while traveling to and from Air Temple Island.
Haven't you heard a ability called "Waterbubble" ? If not I suggest you either check in in the bending water ability display,config or read about it here
Ice dome: A highly advanced technique, as demonstrated by Katara while fighting against Zuko in the Spirit Oasis, a waterbender may slowly surround a foe in a sphere of water and instantly freeze it, trapping their opponent inside. (water inside and a layer of ice outside)
Surge L-click> shift while the wave is traveling> opponent freezes in the dome
Ice prison: This technique covers an opponent in a prison made of ice. By finely controlling the position of the person within, this technique can restrict the motions of an opponent's hands, thus rendering them powerless. Shown by Katara to incapacitate Azula during Sozin's Comet.
http://projectkorra.com/forum/threads/water-pinwheel.1547/#post-17181 (P.S before you try to post a move ,check if there is already suggested move by searching the name of it (even when the name is canon),as it could be most likely suggested
http://projectkorra.com/forum/threads/watercombo-bodybubble.1845/#post-20834
Water ball: Similar to the bubble technique and the ice prison technique, a waterbender can trap their opponent in a ball of water. Unalaq used this technique to trap Raava and Ming-Hua to imprison Bolin.
http://projectkorra.com/forum/threads/new-water-move-waterlock-warning-spoiler.329/
Octopus form: A body of water formed around the user into eight or so whip-like limbs which can be used to grasp or strike an opponent or to intercept and seize incoming attacks. This technique was first demonstrated by Aang during his training with Katara, and Katara herself later used the technique while fighting the Dai Li. Ming-Hua used a variation of the form in her duel with Kya at the Northern Air Temple. She also used her variation against Mako in their final duel.

Water spout or "water vortex": This high-level technique involves controlling a whirlpool-like pillar of water or snow, rotating it and directing its movements at the same time, making it easier for the user to dodge attacks. In accordance with the water spout's constantly shifting and coiling movements, it forms a giant snake of water around the lower body, elevating them from the surface of the water. First demonstrated by Aang,Pakku used a snow variant of this technique to ward off several firebenders during the Siege of the North, and Katara performed a minor version of this to bring Aang up and out of the Crystal Catacombs. Korra, Amon, and Unalaq also proved to be skilled practitioners of this technique. The waterspout has a limited height, however, depending on the amount of water fueling it.
As you know ,both of them are already in the plugin ,but i dont like the idea of wwaterspout being limited to the height ,as that would kinda nerfed.
 
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HydroMan

Verified Member
Ice fissure: Avatars are able to use waterbending to split frozen ground, by bending the water mixed with the earth. Unalaq used this technique after merging with Vaatu to form a deep chasm and trap Korra within, intending to crush her as he brought both sides of the fissure back together. @Carbogen
How would this work out in-game as the earth(dirt) cant be mixed with water in mc and that it won't look like the avatar is just earthbending
Tsunami: Since they can control larger amounts of water, Avatars are capable of creating and controlling water bodies of far greater size and scale, including causing massive tsunamis, at will. The technique was first demonstrated by Avatar Kuruk as he created a large wave to ride on. Later, Aang and Princess Yue created a large tsunami that brought Aang to safety on Crescent Island.
I would like this to be added ,but sadly ,avatars can just do big waves with surge while in avatar state. But it would look cool as the avatar could just cause tsunamis flying near or above the ocean (ofc in avatarstate :p) with the animation of water forming those huge gigantic waves and washing the shore with water and causing the flood all around the town or ect. :p
Avatar level waterbending
Water run: This is a technique in which waterbenders use all four limbs to run on water at high speeds, in addition to riding on foreign objects with the same purpose. This technique was first used when Katara formed an ice surfboard and increased her speed in order to effectively freeze the serpent's midsection without being hit; however, the serpent broke out, Katara used it a second time to cross the lake to the village, and Aang did a variation of this by freezing blocks of ice to use as stepping stones. Katara also used this technique when Team Avatar was having a "beach party". She used a surfboard made of ice to move effortlessly across the water much like wakeboarding or surfing, regardless of the fact that the water was calm. Aang used this in his fight against Ozai to flee from Ozai's attacks after being knocked off a cliff. During their fight with Korra, Desna and Eska encased their feet with ice to allow them to slide across the water.
I would love to surf with the ice board XD I hope someone will make this as an addon :3 @jedk1 ? @Carbogen ? how about it? XD
Armless waterbending: Proficient waterbenders can control water without the use of limbs, relying only on the torso to generate enough movement to manipulate a medium. With this technique, waterbenders such as Ming-Hua can create water-like appendages as makeshift arms and even turn the entire body into an ice drill by generating enough momentum.
during the Day of Black Sun, when one member used ice to patch a hole in one of the submarines. One of the swamp's tribesmen, Huu, was able to develop plantbending. It is unlikely that other polar waterbenders were aware of this technique, though Hama did not express surprise when learning of it, preferring to remove the water from plants rather than manipulating the plant.
I don't get this. What are you referring by? We already have arms and we have no problem selecting the source, lol
 
V

Vidcom

As a forum moderator, this doesn't really break any rules, so I don't want anyone to report it, however as a concept designer, please submit original ideas! All concept designers have read the original article(s), so there's not much point in putting it here. This IS however a fantastic source for inspiration
 

Finn_Bueno_

Staff member
Plugin Developer
Verified Member
As a forum moderator, this doesn't really break any rules, so I don't want anyone to report it, however as a concept designer, please submit original ideas! All concept designers have read the original article(s), so there's not much point in putting it here. This IS however a fantastic source for inspiration
We know, but this is just terrible. He just said, the developers cam make it into minecraft.
Hè is also just kinds steakling everything for other people.
 

Gahshunk

Verified Member
Continued from the Airbending and Firebending threads, denied. Post original ideas and ways it could be implemented into Minecraft.
 
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