I want to suggest additions to the water configuration. Its mainly adding cooldown options to moves that normally don't have one.
Water Passive
I suggested a change to this in a thread called SwiftSwim Config, I then realized I should just make a whole thread containing everything I want to change about water's config specifically.
Healing Waters
It should have a cooldown for server owners who want to add a cooldown to it, because right now its exactly like swift swim, a waterbender can endlessly use this while swift swimming or underwater, due to the fact that most moves don't go underwater it makes them virtually invincible unless you get them out of the water. or are a waterbender yourself.
Phasechange
I made a thread on what I wanted to change about it, Phasechange Config Changes.
Water Arms
With Water Arms, you have 1 config option to fit them all, which doesn't work for servers who want to completely customize their config. Since Water Arms is a huge move, Im going to break up the move into each section to help you visualize what I'm saying.
Normal Config
Improved Config
I got rid of the 1 size fits all cooldown option. and added seperate cooldown options for each function of waterarms.
WaterSpout
Suggested by @SuperBower118 that when somebodies spout gets broken a cooldown activates. I wanted to suggest that just in general that your spout usage has a cooldown.
I am aware that some of these suggestions have been suggested before I tried giving as much credit as I could find
Water Passive
I suggested a change to this in a thread called SwiftSwim Config, I then realized I should just make a whole thread containing everything I want to change about water's config specifically.
Healing Waters
It should have a cooldown for server owners who want to add a cooldown to it, because right now its exactly like swift swim, a waterbender can endlessly use this while swift swimming or underwater, due to the fact that most moves don't go underwater it makes them virtually invincible unless you get them out of the water. or are a waterbender yourself.
Code:
HealingWaters:
Enabled: true
ShiftRequired: true
Radius: 5
Interval: 750
Power: 1
Duration: 70
Cooldown:
Enabled: false
Cooldown: 3000
I made a thread on what I wanted to change about it, Phasechange Config Changes.
Water Arms
With Water Arms, you have 1 config option to fit them all, which doesn't work for servers who want to completely customize their config. Since Water Arms is a huge move, Im going to break up the move into each section to help you visualize what I'm saying.
Normal Config
Code:
WaterArms:
Enabled: true
Arms:
InitialLength: 4
SourceGrabRange: 4
MaxAttacks: 10
MaxAlternateUsage: 50
MaxIceShots: 5
Cooldown: 20000
AllowPlantSource: true
Lightning:
Enabled: true
Damage: 10.0
KillUser: false
Cooldowns:
UsageCooldownEnabled: false
UsageCooldown: 200
Whip:
MaxLength: 12
MaxLengthWeak: 8
NightAugments:
MaxLength:
Normal: 16
FullMoon: 20
Pull:
Multiplier: 0.15
Punch:
PunchDamage: 0.5
MaxLength: 6
NightAugments:
MaxLength:
Normal: 11
FullMoon: 13
Grapple:
RespectRegions: false
Grab:
HoldTime: 4500
Freeze:
Range: 20
Damage: 2
I got rid of the 1 size fits all cooldown option. and added seperate cooldown options for each function of waterarms.
Code:
WaterArms:
Enabled: true
Arms:
InitialLength: 4
SourceGrabRange: 4
MaxAttacks: 10
MaxAlternateUsage: 50
MaxIceShots: 5
Cooldown: 20000
AllowPlantSource: true
Lightning:
Enabled: true
Damage: 10.0
KillUser: false
Whip:
MaxLength: 12
MaxLengthWeak: 8
NightAugments:
MaxLength:
Normal: 16
FullMoon: 20
Pull:
Multiplier: 0.15
Punch:
PunchDamage: 0.5
MaxLength: 6
NightAugments:
MaxLength:
Normal: 11
FullMoon: 13
Cooldown: 600
Grapple:
RespectRegions: false
Cooldown: 0
Grab:
HoldTime: 4500
Cooldown: 5000
Freeze:
Range: 20
Damage: 2
Cooldown: 500
WaterSpout
Suggested by @SuperBower118 that when somebodies spout gets broken a cooldown activates. I wanted to suggest that just in general that your spout usage has a cooldown.
Code:
WaterSpout:
Enabled: true
Height: 20
Interval: 50
BlockSpiral: false
Particles: false
Cooldown:
CooldownOnlyOnDissipate: false
Cooldown: 2000
I am aware that some of these suggestions have been suggested before I tried giving as much credit as I could find