Move: MortalCoil
Element?: Light Spirit
Type: Damage/Heal
Range: 5 blocks
Heal: 4 health (2 Hearts)
Damage: 4 damage (2 Hearts)
Self-Damage: 2 damage (1 Heart)
Speed: 10 bps (blocks per second)
Cooldown: 3 seconds
Description: Left-click to create a tightly wound 'coil' of particles. The coil would have a range of 5 blocks and travel at 10 bps; clearing its range in 0.5 seconds. Using MortalCoil would cause 2 damage (1 Heart) to be inflicted on the user. If the coil would hit a mob/bender/light spirit it would heal them 4 health (2 Hearts). If the coil would hit a undead/dark spirit it would do 4 damage (2 Hearts) and cause great knockback.
Use: As a quick heal for an ally, or a powerful damage/knockback move against an enemy; at the cost of the user's health.
Thanks for reading!
Element?: Light Spirit
Type: Damage/Heal
Range: 5 blocks
Heal: 4 health (2 Hearts)
Damage: 4 damage (2 Hearts)
Self-Damage: 2 damage (1 Heart)
Speed: 10 bps (blocks per second)
Cooldown: 3 seconds
Description: Left-click to create a tightly wound 'coil' of particles. The coil would have a range of 5 blocks and travel at 10 bps; clearing its range in 0.5 seconds. Using MortalCoil would cause 2 damage (1 Heart) to be inflicted on the user. If the coil would hit a mob/bender/light spirit it would heal them 4 health (2 Hearts). If the coil would hit a undead/dark spirit it would do 4 damage (2 Hearts) and cause great knockback.
Use: As a quick heal for an ally, or a powerful damage/knockback move against an enemy; at the cost of the user's health.
Thanks for reading!