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EarthCrush

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MeskenasBoii

Verified Member
As the name suggests, this combo crushes your opponents, suffocating them.

Combo Execution
RaiseEarth (Right Click) >> RaiseEarth (Right Click) >> EarthGrab (Hold Sneak) >> EarthSmash (Double Left Click).

First off, you start by right clicking with your RaiseEarth selected the block at your right. Repeat it again but this time at your left (or it can be done in reverse; left then right). Afterwards, switch to EarthGrab and hold sneak. Once tapped, two structures (as shown below) by 4 high 3x4 of the size erupt from the ground, from your sides by 7 blocks away (from your center in total of 15), surrounding your closest target in front of you.
2016-11-12_23.22.36.png
2016-11-12_23.22.48.png
2016-11-12_23.23.10.png
While still holding sneak, switch to EarthSmash and double left click. After double left clicking, the two structures will rush towards at whoever it was clicked upon, trapping the target once collided by both bolders, leaving the victim to suffer suffocation.
2016-11-12_23.28.45.png

Canon
Episode: The King of Omashu (Book One: Water|05). Seen right before the earthbender Bumi sunk in Aang in a quicksand.

Counters:
  • Can be dodged/avoided by firejeting, waterwaving, surging yourself, air scooted, air spouted air blasted, tornadod, catapulted, ect.
  • Fireblasting or Combusting one of the boulders to prevent them from crushing you.
  • While already getting trapped and suffocating, an earthbender has a chance to survive by earthtunneling his/her way out of there.
* More comming soon *
 

MeskenasBoii

Verified Member
If you find this op, you'll have to agree with that earthtunnel is op too.

Once you use earthtunnel, you can drop the player to the very core of the earth (bedrock), or even lava, or just very deep and wait until earth reverts back suffocating your target. Effectively to trap them in a steep hole is by burrowing the target while his/her mobility ability is on cooldown

EarthCrush:
With it, you can crush your targets directly. It may look as if it is op by that conceot, even though it actually isn't. Most of benders would just firejet/catapult/airblast out of its waking way, rendering the ability if not used wisely. It's effective only when the victim's mobility abilities are set to cooldown.


Išsiųsta naudojantis SM-G313HN Tapatalk 4 Lt
 

BryanPlays

Verified Member
Earthtunnel isn't op because it is extremely slow. The ability you are suggesting goes to a player and suffocates them.
 

MeskenasBoii

Verified Member
Earthtunnel isn't op because it is extremely slow
Neither is this op, because...
The ability you are suggesting goes to a player and suffocates them.
...Which can be easily evaded by firejetting/airblast out of its wake in time, or you know - by simply sprinting. The Boulders aren't even big: only 4 blocks width from the targets side. Even if you get suffocating, you have a hands - with whom you can utilize to break free from the trap.
 

xNuminousx

Verified Member
My only question/concern/suggestion is that the 2 massive boulders don't go straight. Sort of like earthblast they can change direction upon a click. Maybe limit it to 1 click to change direction mid animation since it is a tiring ability. I feel with it having only one destination may make it have a really low accuracy, granted it may be more for damage and not accuracy.
 

SuperBower118

Verified Member
Rather than rushing towards the person, have the two structures rush towards each other depending on where you left click. For example, if you were to left click towards the right boulder / structure, the left structure would move more while the right would move a bit less.
 

xNuminousx

Verified Member
Rather than rushing towards the person, have the two structures rush towards each other depending on where you left click. For example, if you were to left click towards the right boulder / structure, the left structure would move more while the right would move a bit less.
Yeye!
 

MeskenasBoii

Verified Member
Rather than rushing towards the person, have the two structures rush towards each other depending on where you left click. For example, if you were to left click towards the right boulder / structure, the left structure would move more while the right would move a bit less.
Well I'm thinking it could do both. Left clicking in the gap (even if the victim isn't should move both). Clicking in your left or right should the opposite flying.
 
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