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Denied Bleeding

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Nin01

Verified Member
For some moves like dagger throw, you'd be wounded if a dagger hit you. So you just wouldn't take the default damage, but rather you'd have a form of poison because you are bleeding from the dagger wound.

This could also apply for other moves such as being scorched by fire, getting scraped by earth, or by breaking something from fall damage. The way that this can be programmed/designed is by using a poison/wither/fire effect for one seconds beats.

The only reason I recommended this was to make this plugin more realistic, so players can play more lively and have a connection with this plugin. Tell me what you think down below, be honest!
 

SamuraiSnowman

Verified Member
This would just be far too much damage done, so the config would need to be nerfed to accommodate the 'bleeding'.. This seems like unstoppable damage which really isn't shown much at all in combat or in the show. You're full of adrenaline and your body doesn't get hurt by things as much when you're in a real fighting scenario.
Denied ~
 
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