MeskenasBoii
Verified Member
In the third episode of Book One, "The Southern Air Temple"... maybe I'll better sum it up straight from the wikia article of the air temple sanctuaries that we're introduced to, lol.
Now with RPG and Items installed, after an avatar dies in a cycle (if it doesn't get broken), they're heads will spawn on a special armor stand item - "Avatar Stand" and the corresponding color of a leather armor will be equipped to that stand based of an avatar native element (e.g, red leather armor for a firebender).
Every armor stand will be "renewed" with an avatar that just died right after in the current continuing cycle.
By default standards, the avatar role switches in this order of the bending art weilder: an airbender, then waterbender, then earthbender, then firebender and so on.
Based on the op/builder's (that has access to this item) pattern of placing an "avatar stand", each avatar of a different nation in order will be lined up in that direction. For example, If the avatar stands are placed from west to east, that's how the rest "Avatar Stand" will appear: starting with an airbender in west and ending with an waterbender at the east (that is, If there are only 4 armor stands placed on in that one row, because otherwise the avatar of the nation will rinse and repeat). The Next Placed armor stand will of course prioritize the next avatar head of the current one that will die (.... in a sense that all the previous avatar statues are 'complete').
And like in the show: all the avatar statues will start to "glow", via a bunch of particles (type determined in the config) will spawn around all the statues after someone enters the avatar state.
To get this statues, the following command (by the op) must be typed: /bending items give avatar stand
You can even specify the queue of the cycle after the cycle, by /... avatar stand [number] to set up for a preperation of a new cycle after the current one's get broken.
Basically, as you might have known by the title, I'm suggesting to recreate a similar thing in the game.A century later, Aang visited the Southern Air Temple with Katara and Sokka, and, remembering what Gyatso had told him, Aang opened the sanctuary doors with airbending. Instead of finding a master to teach him, he came across a long line with statues of previous Avatars. It was here that he saw his future pet lemur, Momo, for the first time, watching him from the doorway behind them. Aang and Sokka raced to catch Momo, with Aang wanting to befriend him and Sokka wanting to eat him. The chase led Aang to accidentally stumble upon Gyatso's corpse, and his rage and grief caused him to enter the Avatar State. While in the Avatar State, the eyes of the statues in the sanctuary began to glow. When Aang calmed down, he and his friends returned to the sanctuary. Momo brought Sokka food as a gesture of friendship and officially joined Team Avatar later.
Now with RPG and Items installed, after an avatar dies in a cycle (if it doesn't get broken), they're heads will spawn on a special armor stand item - "Avatar Stand" and the corresponding color of a leather armor will be equipped to that stand based of an avatar native element (e.g, red leather armor for a firebender).
Every armor stand will be "renewed" with an avatar that just died right after in the current continuing cycle.
By default standards, the avatar role switches in this order of the bending art weilder: an airbender, then waterbender, then earthbender, then firebender and so on.
Based on the op/builder's (that has access to this item) pattern of placing an "avatar stand", each avatar of a different nation in order will be lined up in that direction. For example, If the avatar stands are placed from west to east, that's how the rest "Avatar Stand" will appear: starting with an airbender in west and ending with an waterbender at the east (that is, If there are only 4 armor stands placed on in that one row, because otherwise the avatar of the nation will rinse and repeat). The Next Placed armor stand will of course prioritize the next avatar head of the current one that will die (.... in a sense that all the previous avatar statues are 'complete').
And like in the show: all the avatar statues will start to "glow", via a bunch of particles (type determined in the config) will spawn around all the statues after someone enters the avatar state.
To get this statues, the following command (by the op) must be typed: /bending items give avatar stand
You can even specify the queue of the cycle after the cycle, by /... avatar stand [number] to set up for a preperation of a new cycle after the current one's get broken.
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