public class DamageHandler
extends java.lang.Object
Constructor and Description |
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DamageHandler() |
Modifier and Type | Method and Description |
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static void |
damageEntity(org.bukkit.entity.Entity entity,
double damage,
Ability ability) |
static void |
damageEntity(org.bukkit.entity.Entity entity,
org.bukkit.entity.Player source,
double damage,
Ability ability) |
static void |
damageEntity(org.bukkit.entity.Entity entity,
org.bukkit.entity.Player source,
double damage,
Ability ability,
boolean ignoreArmor)
Damages an Entity by amount of damage specified.
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public static void damageEntity(org.bukkit.entity.Entity entity, org.bukkit.entity.Player source, double damage, Ability ability, boolean ignoreArmor)
EntityDamageByEntityEvent
.ability
- The ability that is used to damage the entityentity
- The entity that is receiving the damagedamage
- The amount of damage to dealpublic static void damageEntity(org.bukkit.entity.Entity entity, org.bukkit.entity.Player source, double damage, Ability ability)
public static void damageEntity(org.bukkit.entity.Entity entity, double damage, Ability ability)