public class Tremorsense extends EarthAbility
Constructor and Description |
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Tremorsense(org.bukkit.entity.Player player) |
Modifier and Type | Method and Description |
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static boolean |
canTremorSense(org.bukkit.entity.Player player) |
org.bukkit.block.Block |
getBlock() |
static java.util.Map<org.bukkit.block.Block,org.bukkit.entity.Player> |
getBlocks() |
long |
getCooldown() |
byte |
getLightThreshold() |
org.bukkit.Location |
getLocation()
Specifies the Location of the ability, which may be slightly inaccurate
depending on the Ability implementation.
|
int |
getMaxDepth() |
java.lang.String |
getName()
The name of the ability is used for commands such as /bending
display and /bending help.
|
int |
getRadius() |
boolean |
isHarmlessAbility()
Determines if this ability is considered harmless against other players.
|
boolean |
isSneakAbility()
Determines if this ability uses the
PlayerToggleSneakEvent as a
controlling mechanism. |
static void |
manage(org.bukkit.Server server) |
void |
progress()
Causes the ability to be updated.
|
void |
remove()
Causes this CoreAbility instance to be removed, and
Ability.progress()
will no longer be called every tick. |
void |
revertGlowBlock() |
void |
setBlock(org.bukkit.block.Block block) |
void |
setCooldown(long cooldown) |
void |
setLightThreshold(byte lightThreshold) |
void |
setMaxDepth(int maxDepth) |
void |
setRadius(int radius) |
addTempAirBlock, displaySandParticle, getEarthbendableBlocksLength, getEarthSourceBlock, getEarthSourceBlock, getElement, getLavaSourceBlock, getLavaSourceBlock, getLavaSourceBlock, getMetalAugment, getMovedEarth, getNearbyEarthBlock, getPreventEarthbendingBlocks, getPreventPhysicsBlocks, getSubChatColor, getTargetEarthBlock, getTargetEarthBlock, getTempAirLocations, isEarthbendable, isEarthbendable, isEarthbendable, isEarthbendable, isEarthRevertOn, isExplosiveAbility, isIgniteAbility, isLavabendable, isLavabendable, isMetalbendable, isMetalbendable, isMetalbendable, isSandbendable, isSandbendable, isSandbendable, moveEarth, moveEarth, moveEarth, moveEarth, moveEarthBlock, playEarthbendingSound, playMetalbendingSound, playSandBendingSound, removeAllEarthbendedBlocks, removeRevertIndex, removeSandSpouts, removeSandSpouts, revertAirBlock, revertAirBlock, revertBlock, stopBending
getTransparentMaterial, getTransparentMaterialSet, isDay, isEarth, isEarth, isFullMoon, isIce, isIce, isLava, isLava, isLunarEclipse, isMeltable, isMetal, isMetal, isMetalBlock, isNegativeEffect, isNeutralEffect, isNight, isPlant, isPlant, isPositiveEffect, isSand, isSand, isSnow, isSnow, isSolarEclipse, isSozinsComet, isTransparent, isTransparent, isTransparent, isUndead, isWater, isWater
getAbilities, getAbilities, getAbilities, getAbilitiesByElement, getAbility, getAbility, getBendingPlayer, getConfig, getDebugString, getDescription, getId, getLanguageConfig, getPlayer, getPlayers, getStartTime, hasAbility, isEnabled, isHiddenAbility, isRemoved, isStarted, progressAll, registerAbilities, registerAddonAbilities, registerPluginAbilities, removeAll, start
public void revertGlowBlock()
public void remove()
CoreAbility
Ability.progress()
will no longer be called every tick. If this method is overridden then
the new method must call super.remove().
Causes the ability to be removed from existence.remove
in interface Ability
remove
in class CoreAbility
CoreAbility.isRemoved()
public void progress()
Ability
public static void manage(org.bukkit.Server server)
public static boolean canTremorSense(org.bukkit.entity.Player player)
public static java.util.Map<org.bukkit.block.Block,org.bukkit.entity.Player> getBlocks()
public java.lang.String getName()
Ability
BendingPlayer.addCooldown(Ability)
, therefore if two abilities
have the same name they will also share cooldowns. If two classes share
the same name (SurgeWall/SurgeWave) but need to have independent
cooldowns, then BendingPlayer.addCooldown(String, long)
should be
called explicitly.public org.bukkit.Location getLocation()
Ability
TorrentWave
could not be fully specified by a single location,
while it is possible for an EarthBlast
. The location is useful
for making sure that the player is currently in the same world as the
ability.BendingPlayer.canBend(CoreAbility)
public long getCooldown()
public boolean isSneakAbility()
Ability
PlayerToggleSneakEvent
as a
controlling mechanism. Currently WaterPassive
will not work while
the player has a sneak ability bound.public boolean isHarmlessAbility()
Ability
public byte getLightThreshold()
public void setLightThreshold(byte lightThreshold)
public int getMaxDepth()
public void setMaxDepth(int maxDepth)
public int getRadius()
public void setRadius(int radius)
public org.bukkit.block.Block getBlock()
public void setBlock(org.bukkit.block.Block block)
public void setCooldown(long cooldown)