public class ChiCombo.Immobilize extends ChiCombo
ChiCombo.Immobilize| Constructor and Description |
|---|
Immobilize(org.bukkit.entity.Player player,
java.lang.String name) |
| Modifier and Type | Method and Description |
|---|---|
java.lang.String |
getName()
The name of the ability is used for commands such as /bending
display and /bending help.
|
createNewComboInstance, getCombination, getCooldown, getDuration, getInstructions, getLocation, getParalyzedEntities, getTarget, handleParalysis, isHarmlessAbility, isHiddenAbility, isParalyzed, isParalyzed, isSneakAbility, progress, setCooldown, setDuration, setName, setTargetgetElement, isExplosiveAbility, isIgniteAbilitygetTransparentMaterial, getTransparentMaterialSet, isDay, isEarth, isEarth, isFullMoon, isIce, isIce, isLava, isLava, isLunarEclipse, isMeltable, isMetal, isMetal, isMetalBlock, isNegativeEffect, isNeutralEffect, isNight, isPlant, isPlant, isPositiveEffect, isSand, isSand, isSnow, isSnow, isSolarEclipse, isSozinsComet, isTransparent, isTransparent, isTransparent, isUndead, isWater, isWatergetAbilities, getAbilities, getAbilities, getAbilitiesByElement, getAbility, getAbility, getBendingPlayer, getConfig, getDebugString, getDescription, getId, getLanguageConfig, getPlayer, getPlayers, getStartTime, hasAbility, isEnabled, isRemoved, isStarted, progressAll, registerAbilities, registerAddonAbilities, registerPluginAbilities, remove, removeAll, startpublic Immobilize(org.bukkit.entity.Player player,
java.lang.String name)
public java.lang.String getName()
AbilityBendingPlayer.addCooldown(Ability), therefore if two abilities
have the same name they will also share cooldowns. If two classes share
the same name (SurgeWall/SurgeWave) but need to have independent
cooldowns, then BendingPlayer.addCooldown(String, long) should be
called explicitly.