Move: LightTether
Element?: Light Spirit
Type: Buff / Disable
Buffs: Absorption I
Range: 12 blocks
Lasts: 5 seconds / 8 seconds
Cooldown: 15 seconds
Description: Left-click a mob/bender/light spirit to create a create a "tether" between the target and the user. A line of particles will show the two are tethered. The target will receive Absorption I while they are tethered. This tether lasts 8 seconds, then is broken. The tether is broken if the target moves out of the 12 block range. If you use this move on an undead/dark spirit a different effect will occur. The target can not move outside of this 12 block range and will receive slight knockback if they try to. This tether lasts 5 seconds. You would be able to use different moves will a tether is active and would not be broken by switching slots.
Use: To make an ally more of a tank or to stop an enemy from escaping.
Thanks for reading!
Element?: Light Spirit
Type: Buff / Disable
Buffs: Absorption I
Range: 12 blocks
Lasts: 5 seconds / 8 seconds
Cooldown: 15 seconds
Description: Left-click a mob/bender/light spirit to create a create a "tether" between the target and the user. A line of particles will show the two are tethered. The target will receive Absorption I while they are tethered. This tether lasts 8 seconds, then is broken. The tether is broken if the target moves out of the 12 block range. If you use this move on an undead/dark spirit a different effect will occur. The target can not move outside of this 12 block range and will receive slight knockback if they try to. This tether lasts 5 seconds. You would be able to use different moves will a tether is active and would not be broken by switching slots.
Use: To make an ally more of a tank or to stop an enemy from escaping.
Thanks for reading!