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Sitar(SpiritMinor)-Vento's Forge

vidant829

Member
Greetings and welcome to my forge!

Things to be aware of:

  • The items that I make are all customizing the default ProjectKorra config so tweaking may be needed if a custom config is used. (airswipe is the only exception with an arc of 5.0.)
  • Items can simply be copied and pasted.
  • The majority of the items created here will be lore friendly and balanced in some form or way.
  • Damage values may be a little off as these are all made on a private server
Link to Forge Hub

Water

1.Sitar(SpiritMinor)

Version: 1

Description:

"A sitar infused with spirit vines that resonates to the spirit of waterbenders.When played, it will manipulate the element of water through sound waves in the bender's stead.Without amplification, the sound waves produced by the sitar are weak."

As the above states, this sitar allows a waterbender to manipulate their element through sound waves with the help of the spirit vines they infused into it. The spirit vines greatly improves the damage done by water attacks but as this sitar is without proper amplifications, has very little range at which it can manifest its power. To make up for this, they share their left over power with the user, healing them in the process at a slow but steady pace. Playing this instrument especially while standing is no easy task however, causing fatigue to the user's mind and body. Control over ice is also greatly weakened due to weak resonance between it and the vines but this instability provides high damage for iceblast in specific as it shatters in an explosion upon being used.

  1. OctopusForm: Using the water stored within the sitar, the vines are able to release much more power into the ability but at the cost of its distance from the waterbender. This is made up however as the sounds of the instrument reverb off the water, allowing it to manifest its energy onto the blood of an opponent within close proximity of the user; extending its reach over 5 blocks. To pull this off, the user most remain in a kneeling position until the tune has been set at where they switch to just plucking the upper frets.
  2. WaterManipulation: Due to the simplicity of this ability, the user can pluck the upper frets of the instrument while remaining mobile after starting the initial tune in a kneeling position. The blasts of water pack a powerful punch, being able to send opponents back by a fair deal.
  3. Torrent: The tune for this ability is set by plucking the upper frets of the instrument first before controlling the stream and actual torrent itself which requires the bender to remain in a kneeling position. The stream dealing the most damage as it is closer to the instrument.
  4. Surge: This ability is at its strongest when finished in a kneeling state, creating a much larger wall of water than the user can themselves while finishing using the upper frets causes the opposite.
  5. WaterSpout: This ability lessens in efficiency as a result of the sound waves produced by the instrument not being able reach low enough to manifest the water below its max height.
  6. WaterBubble: For this ability, the user is capable of jetting through a volume of water while also being provided a pocket of air to breath in as the vines are capable of freely manipulating the element to their liking due to being in direct contact with it.
  7. IceBlast: Due to improper resonance, this ability will quickly shatter in an explosion after being summoned resulting in high damage but next to no range.
  8. IceSpike: (This ability does not follow the items config and therefor could not be altered.)
  9. IcePiller: Due to the deadliness of this ability, it does not degrade in damage as a result of the instrument but does however have a smaller range of which it can be summoned.
  10. WaterWave: The vines rather than gathering a larger body of water, collects only enough so that the user can be quickly launched out of danger. Due to the smaller body of water, the ice variant of this ability is takes on a much more smaller size; taking on a spear like shape. Anything unfortunate enough to be impaled by this spear of sorts will take critical damage and left frozen in a dome of ice.

Code:

Item:
Name: sitarspiritminor
DisplayName: <&1>Sitar<&5>(SpiritMinor)
Lore: <&9>A sitar infused with spirit vines that resonates<n><&9>to the spirit of waterbenders.<n><&9>When played, it will manipulate the<n><&9>element of water through sound waves<n><&9>in the bender's stead.<n><&9>Without amplification, the sound waves produced<n><&9>by the sitar are weak.
Material: ARMOR_STAND
ShapedRecipe: VINE, AIR, VINE, POTION, ARMOR_STAND, POTION, WATER_BUCKET, SAPLING, WATER_BUCKET
Stats:
ClickCharges: 100
SneakCharges: 30
WaterSource: true
ParticleEffects: note:3:400:70:70
ClickEffects: SLOW:5:2, INCREASE_DAMAGE:2:1, REGENERATION:1:0.5, HUNGER:1:0.3, CONFUSION:200:3
SneakEffects: SLOW:7:2, REGENERATION:1:3, HUNGER:1:3
OctopusFormRange: 200
OctopusFormDamage: 100
OctopusFormInterval: -100
OctopusFormKnockback: 50
OctopusFormRadius: -50
WaterManipulationRange: -60
WaterManipulationForce: 500
WaterManipulationDamage: 50
WaterManipulationCooldown: -100
TorrentDamage: 50
TorrentRange: -55
TorrentStreamingDamage: 250
SurgeWallRadius: 150
SurgeWallRange: -40
SurgeWaveRadius: -50
SurgeWaveFreezeSize: -80
WaterSpoutHeight: -50
WaterBubbleRadius: -85
IceBlastDamage: 70
IceBlastRange: -70
IceSpikeDamage: 0
IceSpikeRange: 0
IceSpikePillarDamage: 0
IceSpikePillarRange: -200
WaterSpoutWaveRadius: -30
WaterSpoutWaveRange: -85
WaterSpoutWaveSpeed: 50
WaterSpoutWaveChargeTime: 10
WaterSpoutWaveFlightTime: -50
IceWaveDamage: 400

Gifs: In development
 
Last edited:
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