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Suggestion Push&Pull

Pull ability would be either for Light Spirit or Dark Spirit (PUSH will be the ability for the last available spirit type that didn't get PULL)

Pull, hence the name, pulls mobs that are caught in its beam. This beam reaches 15 blocks away from its user. Anyone that goes in the beam's wake (it will reposition where none is left of the target's back if that person isn't standing at its tip) will be pulled slowly, like a treadmill going at the slowest rate, towards the user while the beam retracts at the losers position. If a counterpart spirit is caught instead, damage on that loser will be dealt as a addition (as the opposite spirits suppose to be killers to each other; light kills dark/dark kills light...). This Beam will go right pass through a spirit that is of the same type.

When a counterpart spirit is captured by this beam, he/she can either: inflict damage with any possible means to nullify this ability, or exclusively to them - overlap it with their own beam on it. When the opposite spirit does this (for the overlap to happen, both of the spirits must be at the same height level standing/floating), an energetic burst of energy will happening, damage and knockbacking light and dark spirit away from each other.

Any player can nullify it only, as mention the first option for a spirit, by inflicting damage to the user.

An avatar like the rest beings, do it by inflicting damage, or using EnergyBending (More to that on another thread... ) to dissipate the beam and ending the opponent's ability with a cooldown (and the avatar's).



Push ability would be either for Light Spirit or Dark Spirit (PULL will be the ability for the last available spirit type that didn't get PUSH)

Push, hence the name, pushes mobs that are caught in its beam. This beam reaches 15 blocks away from its user. Anyone that goes in the beam's wake (it will reposition where none is left of the target's back if that person isn't standing at its tip) will be push slowly away, like a treadmill going at the slowest rate, from the user while the beam stretches at the losers position. If a counterpart spirit is caught instead, damage on that loser will be dealt as a addition (as the opposite spirits suppose to be killers to each other; light kills dark/dark kills light...). This Beam will go right pass through a spirit that is of the same type.

Pretty much the rest goes same way....




Now about the beam. I have no terminology to describe its shape and its dimension, but I can tell it is same thing as a straight line of rugs, except they aren't rugs but they are particles (respectively with the color of the spirit it is summoned by) and they are lined up in the center in front of the players upper body going at the consistent height.
 
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