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  1. Hero

    Denied Water Dome 3.0

    I don't want to necro the first water dome. Water Dome 2.0 failed because (reasons?). So here's water dome 3.0. Water dome: A master waterbender can collect water from the rain, forming a dome which can be used for both offense and defense. Katara used this to frighten Yon Rha.[19]...
  2. Hero

    AirSpout Appearance Change

    AirSpout - AirSpout currently looks like a column of air pushing the airbender upwards. I think it should be like in the show where the spout is spiraling upwards.
  3. Hero

    Denied Waterbending - WaterJet

    - AvatarWikia Element: Water Sub-Element: Water Description: Charge watermanipulation to do more damage and knockback for longer cooldowns. Effect: Causes a stream of water to come out of the water and push back anything in its path. Control: Hold shift until you see water particles surrounding...
  4. Hero

    Waterbending - Tidal Wave

    Element: Water Sub-Element: Add-on to Torrent Description: Unleash a tidal wave from impact. Effect: Causes a big wave to spread out from where you landed. Control: Fall from a high distance into water to cause a tidal wave pushing outwards. If anything gets hit, they will get knockback a...
  5. Hero

    Chiblocking - Paradigm Shift

    Element: Chi Sub-Element: None Description: Change your move set to the pace of battle. Effect: Changes move binds and self for different effects. Control: Left Click AcrobatStance, WarriorStance, and DefendStance Appearance: Changes moves binds to different version for different effects...
  6. Hero

    Waterbending - Tangle

    NOTE: This idea was by @Ming_Hua. I decided to take over it since Ming hasn't been here for awhile and I feel like it should be updated. Original thread: http://projectkorra.com/threads/vinewrap.2651/#post-34338 Element: Water Sub-Element: Plant Description: Control grass allowing you to trap...
  7. Hero

    Earthbending EarthBlast Change

    This change would just affect how the bender aims with EarthBlast. Nothing else would change. Instead of the bender pressing shift on the ground and left click to shoot, the bender can hold shift and then left click. When the bender holds shift, the earth block will come towards him. After...
  8. Hero

    Denied Earthbending - Transform

    - AvatarWikia This would allow sandbenders to use sand based moves on land. To activate the move, the sandbender would left click on earth and it will transform into sand. To reverse the process, they can shift in the area again. How is it useful? They can use sand based moves more...
  9. Hero

    Earthbending - SandWave

    This is just a revamp of the original sandwave. It's a year old and rather than necro-posting with crummy writing, I decided to make a new one. SandWave is a move that would act like Surge except: SandWave does damage SandWave have the chance to blind people SandWave will last longer on the...
  10. Hero

    Water Appearance Change

    WaterManipulation - I think when you do watermanipulation from the water, it would have a stream appearance similar to Torrent. If you do watermanipulation from a bottle, it would look the same. Surge - When you do surge, the water should spiral (fold over). Here's a link of what I mean: It...
  11. Hero

    Earth Pull

    Sorry for my limited experience with coding but with my understanding, I believe you can sense when something is hitting the side of a block. This addition to RaiseEarth allows an earthbender to make earth come towards him. Basically it's RaiseEarth sideways. It wouldn't (or at least shouldn't)...
  12. Hero

    What If Players Had A Chi Reserve?

    What if PK used a system where it would show a boss bar saying [Player]'s Chi and your moves would bring it down. Once it's completely gone, you can't bend because your chi reserves are done. You may be thinking that it makes no sense, but do realize that everyone in ATLA and LOK had a chi...
  13. Hero

    New Lightning - Firebending

    The idea that I am suggesting is the more accurate verison of lightning in LoK. The one we have is an "outdated" version from ATLA where the firebender barely keeps it for few seconds. In LoK, there are firebenders who keep it lasting for quite awhile. What's the move? This. When a firebender...
  14. Hero

    Denied Water Control (Bucket) Waterbending

    I just noticed that Water Control isn't a thing in PK and I think it would be a useful utility move. You would bind the move to a slot. Left click water, hold shift and move the water block around. When you find a place to put it, you just release shift. Then the water would flow again and act...
  15. Hero

    Denied Water Control - Waterbending

    I just noticed that Water Control isn't a thing in PK and I think it would be a useful utility move. You would bind the move to a slot. Left click water, hold shift and move the water block around. When you find a place to put it, you just release shift. It can be useful since you can fill...
  16. Hero

    Ice Floor - Waterbending

    Quote - Ice floor: With a sufficient amount of water available, a master can cover a large area of the ground with ice, trapping their enemies' feet in ice while allowing them to slide around. This technique was used by Pakku during the Order of the White Lotus' liberation of Ba Sing Se[34] and...
  17. Hero

    Denied Maelstorm - Waterbending Combo

    Quote - Maelstrom: In a large body of water, a waterbender can create a gigantic whirlpool. This technique was executed by Aang and Katara while fighting the serpent.[27] Description - This combo would create giant whirlpool that would suck anything in its range towards the center. It can allow...
  18. Hero

    Denied Progessive Changes in Waterbending - Moon Phases

    We know that when it's a full moon, waterbenders are significantly stronger and can overpower hordes easily. During a solar eclipse, the moon is considered a new moon. I think it would be a neat idea to make waterbending progressively stronger/weaker as the moon changes it's phases. It would be...
  19. Hero

    Change in Waterbending Passive

    Water run: This is a technique in which waterbenders run on water at high speeds, in addition to riding on foreign objects with the same purpose. This technique was first used during Team Avatar's crossing of the Serpent's Pass, when Katara formed an ice surfboard and increased her speed in...
  20. Hero

    Chi Effects

    I just noticed how bland chiblocking is in the effects department. I think it would be cool (and possibly helpful) to have small white particle effects (like air) outlining where the move went. So for SwiftKick, it could be a small air particle making a cresent shape (I always imaged SwiftKick...
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