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  1. Pickle9775

    Bug Report Avatar State Bug (edited 9/13)

    Project Korra Dev 1.4.0 v12 Ability: Avatarstate Desc: When Avatarstate is active, the raise-earth wall is full sized as it should be, but the single click, 1 block column is the same size as it would be without the avatar state. What should happen: The column (as far as I know) is supposed to...
  2. Pickle9775

    How can I make these blocks Earthbendable?

    Hi, I know how to make certain blocks bendable, but I am unsure as to how I would add hardened clay, stained clay, and red sand? What do I call the blocks in the Config folder?
  3. Pickle9775

    Complete WaterSeal

    Octopus Form.
  4. Pickle9775

    Complete WaterSeal

    I'm personally not a fan of this idea. You can do this easily with torrent while on land, and just using phase change when in water. I keep seeing suggestions for moves that are essentially shortcuts and an alternative for practicing with other moves.
  5. Pickle9775

    Blue fire

    This would be something that would be cool to see if it were an RPG plugin.
  6. Pickle9775

    Denied New Items and Armor

    You can't do that in a plugin. What you're asking for would be a mod thing.
  7. Pickle9775

    Is it just me, or are there more ridiculous suggestions going around?

    Is it just me, or are there more ridiculous suggestions going around?
  8. Pickle9775

    Complete AirSwipe needs to be changed!

    I think Air swipe is perfectly fine as it is. If had a damage like water manipulation or earth blast, then it would be OP. Think about it, it's air's ONLY directly damaging move, and even then, it barely does any damage. Downgrading it would make it so bad it would be more effective to just use...
  9. Pickle9775

    Denied New Items and Armor

    Gloves don't make a difference in the show though. That's basically the biggest rule.
  10. Pickle9775

    EarthSmash

    Really Cool :) Hope to see something like it in later versions :D
  11. Pickle9775

    Complete Velocity Damage

    I know, and I think I noted that. But it's just an idea I've heard floating around and never suggested.
  12. Pickle9775

    Complete Velocity Damage

    True. I know it would be really buggy, but it would be cool. And add depth
  13. Pickle9775

    Fixed Heat Control Fish Cooking

    I'm glad I could help :)
  14. Pickle9775

    Fixed Illumination Deactivation

    All right Thank you.
  15. Pickle9775

    Complete Velocity Damage

    True. But I feel like the reason nearly all of them were pacifists was done for the sole purpose of developing the plot. If Airbender's weren't passive, it would be kind of far-fetched for people, who can control air, the essence of life would allow themselves to be wiped out.
  16. Pickle9775

    Blocking(Spoilers)

    I could not agree more.
  17. Pickle9775

    Complete Velocity Damage

    I guess you're right. Since in all but the first opening title of Avatar: The Last Airbender Aang, airscooters into a statue and gets hurt. Perhaps using airblast before hitting the object would server as protection. Also, if you take Wan's story to be entirely true, the earliest Airbender's...
  18. Pickle9775

    Complete Velocity Damage

    Suggestion for: Project Korra Seen in: Both Avatar: The Last Airbender, and in The Legend Of Korra Element: Air My concept is not in fact a move, but more of a concept mechanic. As recently seen in "The Legend Of Korra" air is becoming quite a powerful element. I do however realize that Air...
  19. Pickle9775

    Fixed Heat Control Fish Cooking

    Plugin: Project Korra Version: 1.3.0 Type: Ability Description: When using HeatControl to cook any sort of fish, such as salmon, instead of being turned into a cooked version of the fish, it proceeds to turn itself into regular cooked fish. What should happen: Upon being cooked, the fish should...
  20. Pickle9775

    Fixed Illumination Deactivation

    The Plugin and Version I am Using: Project Korra, version 1.3.0 Ability Bug When a firebender has the move Illumination active, and then proceeds to right click anything, be it a button, a lever, a door, a chest the move deactivates itself. The move Illumination should only be deactivated by...
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