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  1. Mist

    Fixed Projectile Moves Broken

    BETA 12 downloads properly now
  2. Mist

    1.5.0 BETA 12

    Should actually download BETA 12 now!
  3. Mist

    Why?

    This is absolutely not a ProjectKorra issue, someone is using another plugin to block the command. If it were related to ProjectKorra, you would get a "You don't have permission to do that message" or "That command does not exist" or an error like that. We don't use that error in our plugin.
  4. Mist

    new earth bending moves you NEED to add! :D

    Moved to the ProjectKorra (Core) section.
  5. Mist

    Denied Earthblast to op

    EarthBlast isn't op, you just don't know how to fight it. All of the elements have ways to essentially block or counter an element's attacking moves. Thread closed.
  6. Mist

    Fixed Errors with 1.5.0 BETA 11

    I'm thinking it was as well, Ima go ahead and close this thread as it appears the bug isn't really there. Thank you for the report.
  7. Mist

    Bug Report Death messages/Players kills not being registered

    Similarly to how orion's worked, you may want to disable the default permission nodes (bending.air, bending.water, bending.earth, etc). And then you can go and add the abilities as you wish. The abilities are now bending.ability.ABILITYNAME, a break from orion's permission system. If you could...
  8. Mist

    Bug Report Whats going on?

    Please provide the version of ProjectKorra you are using.
  9. Mist

    Fixed error when firebending

    You should try to use 1.5.0 BETA 12 and see if that works, if they do, could you report back here so I can mark this thread as fixed? Also, try to apply these fixes: http://projectkorra.com/threads/worldguard-1-5-0-beta-11.787/
  10. Mist

    Fixed Projectile Moves Broken

    If you could give Firebending a spin with BETA 12 and report back here that would be wonderful. Also, are there any errors when you use Citizens. We don't have official plugin support, but if we see an error we could likely add it.
  11. Mist

    Fixed BETA 11 Fire Moves (non passive)

    Could you guys see if this was fixed in BETA 12 and get back to me on that? Also, a CraftBukkit update to a 1.7.5 build probably wouldn't hurt.
  12. Mist

    1.5.0 BETA 12

    This build has a few days of updates. But I'll throw this in here: Custom Abilities are not supported by us officially. You are not to post bugs experiences with them here, or in the Bug Reports thread, all custom ability discussion must go into the respective threads for said abilities in the...
  13. Mist

    Fixed BETA 11 Fire Moves (non passive)

    I'm unable to duplicate the Firebending error, what version of CraftBukkit are you using?
  14. Mist

    Fixed BETA 11 Fire Moves (non passive)

    Could someone give those errors?
  15. Mist

    WorldGuard + 1.5.0 BETA 11

    Hey, so I know it isn't Friday, but enjoy an update anyway. I feel I need to have one place to house all of this information so I don't have to comment it on a million threads. ProjectKorra now supports WorldGuard 6.0.0 or higher, nothing lower. Now, there are reports of this breaking some...
  16. Mist

    Fixed Projectile Moves Broken

    You may have an issue with the other-explosions flag too. Try turning that one on. As far as any other issues, create a new thread.
  17. Mist

    Fixed Projectile Moves Broken

    I do believe WorldGuard 6 changed up some flags, I had to go through a similar process on my server with updating the global region flags. Moves that require an explosion type effect (I.E. Combustion, FireBlast, or Lightning) require the flags to be turned on globally that allows them to do so...
  18. Mist

    Fixed Errors with 1.5.0 BETA 11

    This looks like a problem with LWC - Not WorldGuard. Make sure you're using an LWC version of 4.4.0 or greater, as that is what the plugin is built with. I was unable to duplicate the error.
  19. Mist

    1.5.0 BETA 11

    You'll have to be a tad more specific. Open up a new thread in Bug Reports
  20. Mist

    1.5.0 BETA 11

    General Changes Custom Event: PlayerCooldownChangeEvent Can be called by other plugins in their listeners. It is called when a player either gets a cooldown or loses one. This is made primarily for the sake of more utility based addon plugins. event.getAbility() returns the ability that was...
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