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  1. pfm2001

    What binds do you use?

    BC: WaterManipulation HealingWaters Surge WaterBubble WaterSpout Torrent WaterArms OctopusForm PhaseChange Noble: WaterManipulation HealingWaters Surge WakeFishing WaterSpout Torrent OctopusForm FrostBreath PhaseChange (Note: I also bind other moves to slots temporarily if I need to, then...
  2. pfm2001

    Dynamic Water/Earth Sourcing

    Oh, thank you. I agree with this idea. Water and Earth tend to be slow because they have to select every source. I love this idea.
  3. pfm2001

    Important We Need Your Help! Screenshots Needed

    WaterGimbals to the rescue!
  4. pfm2001

    Denied /b ch [subelement]

    I think people should be able to use sub-elements at the same time.
  5. pfm2001

    Dynamic Water/Earth Sourcing

    So basically, we can use moves without spending time looking for a source if one is close enough?
  6. pfm2001

    ProjectKorra Element Quiz

    WATER THOOOOOOOOOOO
  7. pfm2001

    Extended Tremorsense

    Thanks, Easte.
  8. pfm2001

    Extended Tremorsense

    I'm not too sure about that, but I am sure about the glow stone under other entities. If the person coding this chooses to add the X-ray, then ok.
  9. pfm2001

    Extended Tremorsense

    I'm saying it's more OP because in the game, you can find a base that someone may have worked really hard on to hide, and it's really similar to X-Ray. They're concerned about the suggestion making the move OP.
  10. pfm2001

    Extended Tremorsense

    That's sounds even more op in my opinion. They can find bases and stuff.
  11. pfm2001

    Extended Tremorsense

    So like X-Ray?
  12. pfm2001

    Extended Tremorsense

    ?
  13. pfm2001

    Extended Tremorsense

    Bump.
  14. pfm2001

    Extended Tremorsense

    I don't want to hack. I want an improvement to something basically all Earthbenders use and some rely on.
  15. pfm2001

    Extended Tremorsense

    I play on Maximum Brightness, and I still see only a tiny bit when I'm in a cave, meaning that tremorsense is even less effective than a torch
  16. pfm2001

    Extended Tremorsense

    It's tedious because you don't know when anything is around you, especially in the dark. It doesn't hurt people, so it's not quite overpowered.
  17. pfm2001

    Fixed Healing Waters- Healing other player is broken(V1.7 BETA 2)

    Bump because this needs to be addressed.
  18. pfm2001

    Extended Tremorsense

    Hello all, pfm2001 here. Tremorsense is a great ability. I think we all know this, but its limits bother me. Tremorsense is supposed to work by letting the user feel the vibrations in the ground. That being said, I think that Tremorsense should also show glowstone under any other moving entities...
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