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  1. NickC1211

    Suggestion WaterArms

    Full hot bar idea 1. Left punch 2. Right punch 3. Left grab 4. Right grab 5. Left grapple 6. Left grapple 7. Freeze 8. Blade 9. Drill We wouldn’t need and exit on slot 9 because of the shift click twice thing
  2. NickC1211

    Suggestion WaterArms

    Or maybe it should just be it’s own slot called blade or spin. That way it doesn’t over complicate anything. Tbh we could fill up the whole hot bar with water arms moves all 9 slots could do something. Just like Finns metal cables waterarms could have really specific left arm right arm mechanics.
  3. NickC1211

    Suggestion WaterArms

    I agree water arms should really utilize shift more. So if you’re holding shift and on freeze the arms change from ice to water except for the last block then they stretch to the side of you. Since the arms already move to face the direction you face the spinning is easy it just has to be...
  4. NickC1211

    Whip

    NickC1211 updated Whip with a new update entry: Fixes and Changes Read the rest of this update entry...
  5. NickC1211

    Earth Bending Knowledge

    This ones hard: Catapult in the air and charge an earthsmash and aim to your side. Then before you fully hit the ground release shift and switch to shockwave. If done correctly you can shockwave and raise an earthsmash simultaneously.
  6. NickC1211

    Whip

    NickC1211 updated Whip with a new update entry: Code FIxes Read the rest of this update entry...
  7. NickC1211

    Whip

    NickC1211 updated Whip with a new update entry: Code fixes Read the rest of this update entry...
  8. NickC1211

    Whip

    I didn’t even know core had that tbh I thought it was just an earth thing. But it should already work like if you say a source isn’t bendable you shouldn’t be able to use whip on it.
  9. NickC1211

    Whip

    Ooh under the b.player cooldown thing idk why I call start there that’s just how I learned it
  10. NickC1211

    Whip

    I’m not calling start in progress I made sure of that a while ago the only start is at the start of the move. But the other things I can fix.
  11. NickC1211

    Sprout

    NickC1211 updated Sprout with a new update entry: back to the basics Read the rest of this update entry...
  12. NickC1211

    Whip

    NickC1211 updated Whip with a new update entry: config changes Read the rest of this update entry...
  13. NickC1211

    Whip

    Thanks for the suggestion, I was considering reverting it like that especially for the plant one.
  14. NickC1211

    Whip

    NickC1211 updated Whip with a new update entry: RIP Bottles ;-; Read the rest of this update entry...
  15. NickC1211

    Whip

    NickC1211 updated Whip with a new update entry: Aesthetics + Bug Fixes Read the rest of this update entry...
  16. NickC1211

    Waterbending Whip - Aesthetics + Bug Fixes

    - whip from grass sources = grass - whip for flowers = water - whip for packed ice = packed ice - whip for cactus = leaves - bug fixes - fixed warns
  17. NickC1211

    Sprout

    NickC1211 updated Sprout with a new update entry: Aesthetics + Bug Fixes Read the rest of this update entry...
  18. NickC1211

    Whip

    im thinking about completely scrapping the bottle part of whip suggestions?
  19. NickC1211

    Whip

    NickC1211 updated Whip with a new update entry: Aesthetics (updated) Read the rest of this update entry...
  20. NickC1211

    Sprout

    NickC1211 updated Sprout with a new update entry: Aesthetic + Bug Fixes Read the rest of this update entry...
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