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  1. NickC1211

    Suggestion Multiple Waterblasts

    I propose that a player be able to select up to three sources for watermanipulation and shoot them all simultaneously. To make this balanced the cooldown would be increased if more than one manipulation is shot. Inspiration:
  2. NickC1211

    Waterbending PlantArmor - PlantBlast

    PlantBlast - if player has on PlantArmor they can shoot vines out of the armor using PlantBlast
  3. NickC1211

    PlantArmor

    NickC1211 updated PlantArmor with a new update entry: PlantBlast Read the rest of this update entry...
  4. NickC1211

    Waterbending PlantBlast - Plant Armor

    PlantArmor - if the player has on PlantArmor they can shoot vines out of the armor using PlantBlast
  5. NickC1211

    PlantBlast

    NickC1211 updated PlantBlast with a new update entry: Plant Armor Read the rest of this update entry...
  6. NickC1211

    PlantBlast

    NickC1211 submitted a new resource: PlantBlast - A basic plant attack move Read more about this resource...
  7. NickC1211

    Waterbending PlantBlast v2.0

    PlantBlast: Shoot a plant blast to hurt and slow your opponent. Usage: [Shift to select a source, then click to shoot. If the player is holding shift they can control the direction of the blast.] Config: Cooldown = 1000 Range = 20 Damage = 2 Planned Features: - works with PlantArmor - Cactus...
  8. NickC1211

    Suggestion vegetarian airbenders

    I like this but maybe just have carrots and potatoes do fill up more bars as opposed to making meat less
  9. NickC1211

    PlantArmor

    Hmmm I’ll look into it, but it’s hard to fix issues with the move since the pk updated is broken. It makes it hard to test moves on my test server
  10. NickC1211

    Suggestion Surge Duration

    It kind of does because the duration will be shortened if the ice becomes completely destroyed or the water gone.
  11. NickC1211

    Suggestion Surge Duration

    Another concept: you know how when someone shoots a combustion at your ice shield and a huge hole forms, but if you move it around the shield is magically restored? I think that the shield should keep the huge hole until the player makes a new surge shield from a source. For the water shield it...
  12. NickC1211

    Suggestion Surge Duration

    Concept: once you put up the shield the exp bar will show the durability. When the durability is empty the shield dissipates.
  13. NickC1211

    Suggestion Surge Duration

    This is true but you could only get stuck so many times before you can’t hold it anymore. Surge let’s you hold the shield indefinitely not taking into account physical exhaustion
  14. NickC1211

    Suggestion Multiple Clicks and Abilities

    I like the idea but I feel like it would be too easy to spam powerful moves. A person could click 3 times at the water quickly and get a powerful move just as fast as a normal one. I feel like for this to balance it needs to be a charge system. Clicking is just too easy to spam causing quick...
  15. NickC1211

    PlantArmor

    Added a gif :)
  16. NickC1211

    Whip

    added gifs :)
  17. NickC1211

    Suggestion Transformation

    That seems pretty feasible. Just have the water stick around a bit longer then use it that’s exactly what I want xD
  18. NickC1211

    Suggestion Transformation

    I also want to add that every move have a config option for whether or not the tempblocks is sourceable
  19. NickC1211

    the PK slows the opening

    How long will that take
  20. NickC1211

    the PK slows the opening

    Is there an estimate of time on when it will be released? Also can I manually go in and get rid of the updater?
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