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  1. Hero

    Denied Waterbending - WaterDome

    Slightly is also an understatement because while I believe IceBullet can be made bigger by configs, it's normally close around the player. WaterDome's radius is about 6-7 blocks in diameter and 4 blocks in height, making it very roomy.
  2. Hero

    Denied Waterbending - WaterDome

    The thing about waterbending is unless the waterbender themselves want it to fall apart/flood, it won't. So getting someone to break one block will only break that block. Not the entire dome. While I do like the dramatic effect, arenas are very cautious about waterbenders moves flooding. Even...
  3. Hero

    Denied Waterbending - WaterDome

    The thing that separates WaterDome and IceBullet is the way they are preformed and the way they work. IceBullet is a combo that uses waterbubble. WaterDome is an add-on to WaterBubble. When people do IceBullet, it would also make more sense because it's a smaller denser version of IceDome that's...
  4. Hero

    New Sandbeding Ability: Sand Slash

    He could just make it so if you use earthblast in sand, this happens...thats just my opinion though...
  5. Hero

    Denied Waterbending - WaterDome

    It's fast enough to where you could use it mid fight. Configs dough!
  6. Hero

    Team Moves

    I sort of think it should have a opposite effect sometimes as well. So like if a firebender shot lightning at torrent at the right time, the torrent would be charged and then the waterbender could shoot it back. So that combo could be for a team attack for a counter strike.
  7. Hero

    Ice Floor - Waterbending

    When you are guiding the water to where you want to freeze (Because it would be like a stream of water with a tail) you have to hold shift. Once you let go of shift, then it will freeze.
  8. Hero

    Denied Waterbending - WaterDome

    Just to point it out even more, icedome wouldnt move because the ground is supporting/stuck to it. You still have to hold shift for ice dome because once you release shift, it will revert back to water and vanish.
  9. Hero

    Remove JetBlast

    We should get rid of it then.
  10. Hero

    Remove JetBlast

    Yeah ok. PK explained that they don't want moves that are the same in their plugin because it would be op. Look what we have here. 3 firejets. One that is super fast. So fast, its faster than airbenders. Then we have one that burns! So not only we have a hard time seeing because of all the...
  11. Hero

    Sand[#something]

    This is like a discount copy of my move SandWave or Surge
  12. Hero

    Remove JetBlast

    Firejet justs need to not have 3 versions of itself. I suggest you can hold shift on firejet and fly faster the longer you hold. And firejet shouldnt do firedamage (the combo i mean) because fire already has enough of that on its own. Or to get rid of the charging on firejet issue, make it so...
  13. Hero

    Remove JetBlast

    You disagree with alot of things that involve nerfing fire...
  14. Hero

    Suggestion Corruption / Fusion

    That is extremely op. 4-5 hearts. Blindness and wither.
  15. Hero

    nu.

    nu.
  16. Hero

    New Air Subelement,new abilities for air

    So negative. I didnt even say I agreed with the idea. ;3
  17. Hero

    [Chi] Elbowstrike

    Eh, wither can actually kill the player unlike nausea.
  18. Hero

    Bloodbending move idea +icebending lol xD

    ._. nu
  19. Hero

    Denied Waterbending - WaterDome

    Good 'cause it ain't no icebullet bootleg XD
  20. Hero

    [Chi] Elbowstrike

    Dizzy* Dizzy means nausea, not wither...
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