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  1. promancer

    Nobel Lecture, the solitude of latin america

    Nobel Lecture, the solitude of latin america
  2. promancer

    New Air Move [Format Borrowed from a Foreign Forum]

    http://projectkorra.com/forum/threads/community-rules.3/ General rule 1. 1. Its more slap on the hand, people try not to do it.
  3. promancer

    New Air Move [Format Borrowed from a Foreign Forum]

    No necroposting, and this has been suggested multiple times.
  4. promancer

    Waterbending x WaterFissure

    Balanced varies between bias of people.
  5. promancer

    2 in 1 Oras

    Unless its with spoutrush.
  6. promancer

    +Earth +Sand +Lava

    Bump x2
  7. promancer

    [Water] Surge's new function

    Like icewall? I think this function would be great, but maybe have durability per move instead of a one hit shield.
  8. promancer

    Denied Chi ability (idea) "vain block"

    Look, it's a fantasy series (more or less) and just because it isn't logical doesn't mean we can't be logical.
  9. promancer

    Denied Chi ability (idea) "vain block"

    True, but chi badly needs something added, like utility or something. Anyway, off task.
  10. promancer

    Denied Chi ability (idea) "vain block"

    There are a lot of things that don't make much sense in the plugin, I'm more concerned with a constant heal chiblocker... No it doesn't make sense.
  11. promancer

    Complete (Air) WallDamage Cap

    It does when it can be turned off, making it unreliable because it might not always be there, and speed wasn't purposely put in, but was more discovered through creativity, and speed just depends on your layout and reflexes, not the element. Airswipe, nor airsweep, nor suffocate, have a viewable...
  12. promancer

    Denied Chi ability (idea) "vain block"

    Finn I'm just saying, functionality>cannon or logic SOMETIMES. Pk's base is to bring bending to mc, not create a completely (apparently only sometimes?) logical plugin that completely aligns with the show. Pk isn't RP.
  13. promancer

    Complete (Air) WallDamage Cap

    Again, configurable and it's range is at best average.
  14. promancer

    Complete (Air) WallDamage Cap

    Still, each element has a unique quality. Fire with its high damage output and combos, water with its (kind of) fluid movements and high advantage at certain times and in certain environments and healing, earth with high defence and constantly having the advantage of being in its environment...
  15. promancer

    Complete (Air) WallDamage Cap

    Velocity is very configurable, and can be turned off, air has the least amount of damage moves of every element, suffocate can be avoided by the basic move of every element except chi. Falldmg is extremely easily oppressed (firejet, surgewall, roll ability with chi, earth and air falldmg...
  16. promancer

    Complete (Air) WallDamage Cap

    Tell me then, how is something powerful when it lacks damage in all areas?
  17. promancer

    Complete (Air) WallDamage Cap

    Lol, Chiblockers -aswell as any other element- get through airshield with EASE. By the way, where is the counter buff for walldmg? The config for walldmg is far more crippling because they can set it to just be straight off, setting air back to being weaker than every other element damage wise...
  18. promancer

    Complete (Air) WallDamage Cap

    If chi hits air while it's above the ground, they auto die of falldmg. Because chi blockers would always do that in the series.
  19. promancer

    Denied Chi ability (idea) "vain block"

    If something is pressurized it becomes denser and holds different properties than in a natural state.
  20. promancer

    Complete (Air) WallDamage Cap

    Opinion =/= Fact And tell that to the tons of times you asked for a counter buff for fire when it was nerfed. Chi can kill every element by blocking bending before they hit the ground, especially air.
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