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  1. vidant829

    Denied SoundBending (into airbending)

    There is logic behind sound bending that is supported by physics as long as bending in general is done by controlling vectors.
  2. vidant829

    [Part of JedCore] SonicBlast 2 [Deleted]

    What I believe that he is referring to here is the sudden release of the air that the Airbender had compressed which would as a result, launch air particles in every direction away from the origin point as they attempt to dissipate back into the lower pressure area around it at speeds that could...
  3. vidant829

    [Part of JedCore] SonicBlast 2 [Deleted]

    Oh then kudos to the guy that did x3
  4. vidant829

    [Part of JedCore] SonicBlast 2 [Deleted]

    Jed was actually pretty spot on with the physics surrounding the description as being introduced to a drastic change from a lower pressure area to that of a high one in an extremely short period of time would cause mild to severe damage in the ears leading to a loss of balance and temporary or...
  5. vidant829

    Denied Snowballs

    I'm into this idea for its potential as a useful utility ability but instead of having to rely on snow alone for this ability to function, I feel that this would be more useful if all water mediums could be used. Otherwise I agree with the cooldown you offered but would also recommend putting a...
  6. vidant829

    Denied Redirect (Air)

    And I've already made that clear but keep in mind that we are able to freely post ideas for abilities on this website whether or not they are canon. Getting accepted is another thing that I'm personally willing to roll the dice on irregardless of the negative feedback received in the process...
  7. vidant829

    Denied Redirect (Air)

    To be able to use the move as much as desired would border on the line of being over powered due to the level of control it gives Airbenders in combat.That as well as the lack of skill that is needed to activate it which would lead to spamming. The way the move is now will be at its most...
  8. vidant829

    Denied Redirect (Air)

    Too put it simply and I repeat, this is to balance the move and give it depth.
  9. vidant829

    Denied Redirect (Air)

    It's to balance the move as otherwise, Airbenders would be able to cut their opponents down anywhere and anytime with only a snap of a finger. Also, air would still be needed to be condensed and then released in order to actually pose a threat unless if Airbending as a whole as well as the rest...
  10. vidant829

    Denied Redirect (Air)

    Its the ability to redirect that breath of air which I found to be worth posting as an idea to be implemented. Also keep in mind that when describing the ability, I stated that the breaths would appear as a single particle of air which would keep it from completely obscuring the vision of the...
  11. vidant829

    Discussion: What would you like to see in v1.6.0?

    More development on Air in terms of the addition of abilities with damage outputs. That as well as physics for the element to allow abilities that already exist to have a more useful function. The development of sub elements for Air even if they are not canon. That or the addition of more...
  12. vidant829

    Denied Redirect (Air)

    Realistically that would work as well and even be far more efficient than the version I posted. However, the ability to use this move whenever desired would lack a certain depth as this relys more on the actions of the entity and Airbender combined to create interesting situations that both...
  13. vidant829

    Denied Redirect (Air)

    The name Redirect represents the action of an Airbender redirecting the air that a target exhales back at them to cause moderate injury which is the concept of the move itself in its simplest form. If needed I'll try making an image to help give you a better idea of its function and appearance.
  14. vidant829

    Denied Redirect (Air)

    Suffocation is the art of prohibiting entities from breathing which in it self by that definition the most over powered move available in the plugin but yet is really one of the least effective of all the combat related moves. This ability focus on simply using the breath of that the entity...
  15. vidant829

    Denied Fire Particles

    What I meant in my initial post was that the cloud particle would be altered to look like flames as they could be used as an alternative to the current fire particle used now for Firebending. The fire particle also known as spark would remain the same however unless altered to better fit the pack.
  16. vidant829

    Denied Redirect (Air)

    The idea is to condense and oscillate the breath of an entity when they exhale to create something similar to a disc of air which can then be launched back at them in the attempt to deal damage as the entity is cut multiple times by the move.
  17. vidant829

    Denied Fire Particles

    I'm familiar with texturing when it comes to minecraft so from personal experience I can say that it's possible. It just needs to be done within the restrictions of the space provided which will increase as the Korra Pack grows in complexity from 16x - Xx.
  18. vidant829

    Denied Fire Particles

    Idea: The cloud particles that air currently uses would work even better for fire if the texture were changed to match that of flames as they have a better growing animation than sparks. Due to how large the particles can grow, fewer would be needed in almost all of the Firebending abilities...
  19. vidant829

    Denied Redirect (Air)

    Idea: By manipulating the air that an entity exhales with an initial left click while the move is binded at a distance of 15 blocks, an Airbender would create up to a maximum of 8 small projectiles around that same entity one at a time by shifting at them whenever they begin to sprint, stop...
  20. vidant829

    Denied Water Manipulation

    I find WaterManipulation to be rather easy to deal with especially when spammed since all of the Waterbender's focus is being centered on actually controlling the move, leaving them open to attacks. It only becomes a problem when under water at where they can then easily kill you if FastSwim...
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