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a. Bending is already temporal, yet waterbenders can pretty much flood the planet.
b. Particles would make it lose the effect of waterbending.
Having a third party requires makes it much harder to do so, not to mention bloodbending, and chi blocking do have cool downs and durations, of which...
Clearly you didn't read my statement.
I see your point, however that could end up back firing really badly if implemented. Lets say Im waterbending and then I let go of torrent, I just created a puddle of water the size of a t orrent, now imagine I do the same with surge shield. i just flooded...
I understand being bloodbent, but when you stop bending you don't unwillingly lose control over what you are bending, unlike chi blocking or blood bending.
Which statement exactly? I made a lot XD
EDIT:
Nvm, I saw what you mean, I'm just saying since most moves don't have a large amount of water, a large amount of steam shouldn't be produced. Well, with the exception of surge.
When an earth bender or waterbender gets chi blocked while using a move. I think the blocks they are manipulating should drop to the ground.
Or if an earth bender does it, the rock falls as it was in its previous state.
I would like to mention that Tonraq's Ice rift only worked because the whole area was surrounded by snow that is over 3 inches thick. That rift would be nearly impossible to create in an earthen territory with just water.
I think it would be a nice aesthetic to add that when lets say a water move hits a fire move or vice versa a cloud of steam appears. (not something major just like a tiny amount). If an ice move is hit with this ability. it it becomes water and travels 2 blocks further then dies down...
It would be great if you guys could figure out a way to make config more understandable for the general population. Like maybe a page on the wiki explaining the config? or adding comments in the config explaining values.
For example.
The config for High Jump is written as a double, yet it only...