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  1. SuperBower118

    Dispenser/AirDispener/AirBow

    This seems kind of trivial.
  2. SuperBower118

    Fusion moves and combos

    Just so you know, this has already been suggested.
  3. SuperBower118

    [Deleted] Lightning

    Will this work with BETA 9? Because BETA 10 can be a bit wonky and the server I play on most likely isn't going to update to BETA 10.
  4. SuperBower118

    Denied (Air) Cyclone

    Spinning in MC just seems a bit... childish. It's not that hard to spin, and I don't see a reason for it. It's a good idea, but I'm not 100% for it.
  5. SuperBower118

    Denied (Air) Cyclone

    Element: Air Move Name: Cyclone Move Type: Offensive / Defensive / Combo Combination: AirShield (Tap Sneak) -> AirSpout (Tap Sneak) -> Tornado (Hold Sneak) Cooldown: 6 Seconds Description: Cyclone would be an empowered airspout. This airspout would force the user to be stationary. This...
  6. SuperBower118

    Better Move Interactions

    I did, I quoted that reply earlier (I think we're messing with the website)
  7. SuperBower118

    Better Move Interactions

    I more or less wanted to give EarthSmash an inverted look, but I understand what you're saying.
  8. SuperBower118

    Better Move Interactions

    Not exactly, the falling airburst requires no charge time and can be done easily with airblast jumping and using airburst to launch yourself back to the ground. Also This is what the "Element of Power" should be. Right now, it's anything but that because petty moves such as AirSwipe can just...
  9. SuperBower118

    Better Move Interactions

    Where I got that idea from was when Zuko basically exploded the entire ice dome that Katara enclasped him in in the Book 1 Finale. Considering it was the North Pole, and Zuko had been swimming ice artic waters, taken a beating, I came to the conclusion that a move of such a caliber as FireBurst...
  10. SuperBower118

    Better Move Interactions

    Believe it or not, most of the other moves actually interact pretty decently. For example, Airswipe vs WaterManip makes sense. Fireblast (normal) vs AirSwipe makes sense. The only thing that really doesn't make sense is the fact that Tornado and AirBurst do nothing to EarthSmash, but if that...
  11. SuperBower118

    Better Move Interactions

    Alright, I think this is something desperately needed. One of the faults in the bending plugin is that there isn't much realism when it comes to move vs move. For example, a waterbender can throw a simple watermanipulation at my charged fireblast and they'll nullify each other. So let's just cut...
  12. SuperBower118

    WallSpin

    I like this idea, I do think that earthbenders should have more options when it comes to using the structures they create. The only question I have is if this is only going to work with raiseearths, or with other walls that are made of earthbendable materials too.
  13. SuperBower118

    Denied EarthBending and Waterbending Style

    Actually, you're wrong On multiple occasions, firebending has outclassed earthbending when it comes to mobility. Let's take a look at some instances As you can see, any type of significant movement using earthbending takes significant concentration and can be disrupted easily, even by...
  14. SuperBower118

    AirDodge

    This is comparable to the Firejet Nerfing thread. If you had to ask me, I disagree with airblast propelling users. I do think that airbenders should be able to propel themselves with airbending to a certain extent. However, when it gets to the point when airbenders can jump 30 blocks, land, and...
  15. SuperBower118

    Chi: Free-running + Climbing

    Immobilize- the paralyze that lasts 10 seconds. Still better than having paralyze as a move, just saying.
  16. SuperBower118

    Denied EarthBending and Waterbending Style

    I think you're taking this too literally. Waterbending doesn't get powerful after a waterbender has "turned the attack against the opponent"; what they mean by that, is that waterbenders have the opportunity and options to expose the flaw in the attack / attacker's stance. Again, not literally...
  17. SuperBower118

    Denied AirSense

    I disagree with airbenders having a player RADAR on them. Airbenders could projectiles because they'd disrupt the air, and it should be noted that they only were able to sense the projectiles at a close range. Having them sense players at any useful range (8 - 10 blocks) would make this really...
  18. SuperBower118

    1.9.0 Core Suggestions

    Let's see... give firebenders an lightning move, because the current one is pathetic And when firebenders strike a block with lightning, the block gets a a redstone power signal emitting from it for about 2 seconds.
  19. SuperBower118

    WallKick

    No one said wallrun was perfect- and it would make sense for there to be a toned down version for chi and fire. (Though I do think that earthbenders should be able to wallrun on earthbendable surfaces) @LionheadGoldfish , I don't see the point in making a new move, rather, I think that right...
  20. SuperBower118

    EarthBlock

    What you're asking for can already be done- raiseearth's wall can block all moves, same with earthgrab.
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