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  1. SuperBower118

    Dear Concept Developers

    If you claim to balance things, then ok. I have my own opinion on that, but I'll save it for later. I know that marking things Looking Into doesn't assure much, but take this as feedback from me, I personally think that recently, a lot of stuff that's been marked as "Looking Into" doesn't help...
  2. SuperBower118

    FireJet Speed Control

    That still interferes with things such as if you want to firejet, and then walloffire, or if you want to do a FireCombo while firejetting. Also, not everyone is going to have a 1 second reaction time, and some people might not be fast enough to stop the speed change. What would work is if you...
  3. SuperBower118

    New Air Passive!

    I feel like this isn't need. As for what TehPandaKing said This can already be done with tons of other airbending moves. There really isn't any need for another option, especially when airblast and airswipe are spammable.
  4. SuperBower118

    Dear Concept Developers

    I (personally) think that some suggestions that are marked looking into aren't worthy of such status. As a member of PK that's been around for a decent amount of time, I feel like the CDs need to think more about the balance of things, think outside the box, and try to disregard suggestions that...
  5. SuperBower118

    FireJet Speed Control

    All I want is for people to stop hating on firebending and stop messing with firejet. Messing with firebending is already a risky business, and people wanting to nerf firejet need to take the view from a firebender's perspective. Though fireblast charged's radius getting fixed would be nice too.
  6. SuperBower118

    A small change to air's already existent passive

    With airbenders slowing down to stop themselves from the fall, it's kinda ruin the logic that Falling Airburst has. Though I'm not saying this is bad, it'd kinda mess with Falling Airbursts
  7. SuperBower118

    New Air Passive!

    I don't get what's the problem with airblasting the arrow at the same time. Especially when other suggestions have been denied because you can already do the feature with another move.
  8. SuperBower118

    FireJet Speed Control

    I hope if this is added, firebending better receive some sort of rework to compensate for firejet being wonky. If not, then this would be better off turned off by default in the config.
  9. SuperBower118

    FireJet Speed Control

    I expect you to be able to charge your moves and all, but when I'm going from let's say at Speed 3 to Speed 7, for example, it's gonna be kinda awkward and wonky.
  10. SuperBower118

    FireJet Speed Control

    Because charging moves on firejet involve changing slots.
  11. SuperBower118

    FireJet Speed Control

    This will basically ruin firebending if we can't change slots without our firejet changing.
  12. SuperBower118

    Airshield/Fireshield configuration

    Kinda stupid considering that was what it was used for in the show. Like, 100% of what it was used for. But I get it, coding complications.
  13. SuperBower118

    [Fire Combo] FireLeap

    Vaguely typed. That's an interesting way to put it, but I suppose you're right. I can go into much more detail on why I think firebending isn't so strong, but this isn't the time or place. When it comes to fireburst and airburst, it seems you either misread or misunderstood me. With FireLeap...
  14. SuperBower118

    [Fire Combo] FireLeap

    Actually it isn't pointless. Firejet is the only asset to Firebending that makes it work. Wasting your firejet is something you never want to do. With spammable moves like Torrent and EarthSmash, this'd be a small, but nice compromise to dodge moves without wasting your firejet. Sure, if I DO...
  15. SuperBower118

    Denied WaterGeyser

    Yeah, icespike is actually very useful, a lot of waterbenders don't realize this. This is just a water version of icespike that doesn't give slowness.
  16. SuperBower118

    Denied WaterGeyser

    This move isn't really worth the extra slot since all it is is another offensive move, and it's basically just icespike with water.
  17. SuperBower118

    [Deleted] Lightning

    It doesn't work with BETA 9 from what I heard from the server admin.
  18. SuperBower118

    Complete Catapult configuration

    Catapult's a lot less stronger now, but still, that can be changed in the config and I think that having a config option to stop earthbenders from moving after catapulting would balance things out.
  19. SuperBower118

    Denied Catapult > Don't Shockwave please I beg of you and thank you

    Here's the thing. Fire NEEDS firejet to actually have a chance in battle. Using firejet is a crucial moment in any fight that involves a firebender, and sometimes, this falling shockwave can hit us when FJ's on cooldown.
  20. SuperBower118

    Denied Catapult > Don't Shockwave please I beg of you and thank you

    It's a config option, so it's there for people who want it. Personally, I'm all in for this, because Shockwave already does a lot, and now with EarthSmash, Earth can get you pretty low if they hit just one ESmash and Shockwave.
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