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  1. OmniCypher

    [Deleted] Condensation

    Not having to have the bottles/buckets in your hands
  2. OmniCypher

    Omni's Particle Method Tutorial!

    Because of an alteration to the particles packet data behave in an entirely different manor when applied to different particle types, RED_DUST becomes colored, FLAME gains a vector. Its just odd behavior of Minecraft I'm taking advantage of in code form, I can only use the systems which are...
  3. OmniCypher

    Omni's Particle Method Tutorial!

    Not possible, The particle types which can be colored can not be used to display a vector. All possible types (currently) are listed in this post...
  4. OmniCypher

    [Deleted] Condensation

    I was actually debating whether I should adding that to this update but it was late so I uploaded what I had finished, I plan on adding this soon! PS: You shouldn't bind the move anymore, its an active passive which will only work on a slot with no move bound on it (just to prevent cluttering...
  5. OmniCypher

    [Deleted] Condensation

    Ok first off... That bug has been fixed... and second off this isn't even the post for Combustion... Please read what moves your actually posting on... o_O
  6. OmniCypher

    [Deleted] Bending Preview

    Your using the latest version on a spigot build before 1.8.3... o_O Please read the very obvious explicit warning on the update log...
  7. OmniCypher

    Omni's Particle Method Tutorial!

    Shhhhhhh, Its like 12...
  8. OmniCypher

    Omni's Particle Method Tutorial!

    Hey guys! Just thought I'd give all the addon developers a heads up and quick tutorial on the new particle methods I've added to PK! Let me first show how I'll break down each method, optional variables (overloaded method variables for you smarty pants people) will be in italics and required...
  9. OmniCypher

    Lets talk ice blast particles...

    Just thought I'd give a little sneak peak of what I changed, tell me what you guys think! Hitting a block Hitting an entity
  10. OmniCypher

    [Deleted] Condensation

    OmniCypher updated Condensation with a new update entry: Passive Update! Read the rest of this update entry...
  11. OmniCypher

    [Deleted] Bending Signs

    OmniCypher updated Bending Signs with a new update entry: Permissions! Read the rest of this update entry...
  12. OmniCypher

    [Deleted] Combustion

    OmniCypher updated Combustion with a new update entry: Minor Bug Fix Read the rest of this update entry...
  13. OmniCypher

    [Deleted] Bending Preview

    OmniCypher updated Bending Preview with a new update entry: 1.8.3 + Bug Fixes! Read the rest of this update entry...
  14. OmniCypher

    HAVE A GOOD IDEA FOR A MOVE AND WANT IT MADE?

    There wasn't suppose to be arguing on this thread... simply a place for people to post what they thought were the best/needed features PK didn't already have... You guys don't need to tear down what someone else values... We all have different views and opinions and no one should be criticized...
  15. OmniCypher

    1.6.0 BETA 18

    I'm gonna make a post going into acute detail explaining the two new particle methods I added in the coming week. ;) Stay tuned if your curious!
  16. OmniCypher

    HAVE A GOOD IDEA FOR A MOVE AND WANT IT MADE?

    Ew no... That's like diving into madness o_O Plus this is sort of a contest ;)
  17. OmniCypher

    HAVE A GOOD IDEA FOR A MOVE AND WANT IT MADE?

    So Its been a while since I've made a move... This is mainly due to my inability to think of something adequate for the PK Community. So I thought to myself... Whats the best way to find a move I should make? Why turn to the community of course! Post your ideas for a move in this chats comment...
  18. OmniCypher

    Lets talk ice blast particles...

    I hate to interrupt this /little argument/ but the main idea of this post is to determine whether I alter Ice Blasts particles... not how many frames the human eye can see... I'd appreciate you keeping the comment section on-topic o_O
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