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  1. Kiam

    Denied Doing something with ice in 1.8

    I dont think there is anything we can do about this. It relates to how minecraft works with textures... I dont think a plugin can change this.
  2. Kiam

    Denied Ice Bullet Punch

    This ability does match the show, however, like it was said, this does render icebullet pretty useless. Plus, waterbenders can seal the icebulleter in a torrent to stop themselves from being hit.
  3. Kiam

    Denied StoneShards

    this move just seems very similar to other earthbending moves. There is no need for a medium range damaging move with earth. The idea is good, but there really isnt a purpose for this move at this time. However, It might work well as an addon!
  4. Kiam

    Denied ShardShot

    This move is really redundant as it stands. There is no reason to make a move that does the exact same thing as other moves.
  5. Kiam

    Chi Combo - Uppercut

    Hmmm, this is an interesting idea!
  6. Kiam

    Denied DustStorm

    A big part of earth bending is needing a source. Earth is the most powerful when it has sources and that's it's main downfall. I think that currently, earth bending is complete, and this ability really isn't necessary.
  7. Kiam

    Denied Steam/ Smoke / Fog bending?

    Sorry, at this moment this move doesn't seem like it makes too much sense right now. Yes water benders can create mist but in minecraft, blindness doesn't really resemble that enough to be worth adding a new move.
  8. Kiam

    Denied WaterJuggernaut

    Do we see this being used in the avatar world? This just seems against the nature of water bending. This kind of move would be common and natural for an earthbender, but waterbenders are supposed to flow—not be rigid and stubborn like this move suggests.
  9. Kiam

    Metal Bending Improvements/Ideas

    Everything here seems pretty do-able (except for the metal whips). You backed up your suggestions with evidence from the show, which is hard to argue. The problem with metal whips is the lack of control options their are. The most we could do to emulate the metal whips would be to rethink the...
  10. Kiam

    Double Water Serpentine

    Charged fireblast does expand. Also, This move would have a cooldown and it's pretty slow to execute. I highly doubt that this move will have overwhelming destructive power.
  11. Kiam

    Complete New commands

    Seems pretty straightforward and useful.
  12. Kiam

    Surge Shield (add-on)

    The switch between the two slots makes a lot of sense, but the throw should be a different suggestion (I think).
  13. Kiam

    Denied Water Pinwheel

    This seems unnecessary for a defensive move that dissipates after one attack. Perhaps if it served another purpose, or lasted a configurable amount of time. A water bender's air shield, if you will. This would give it more utility in an actual fight.
  14. Kiam

    Denied Water Drill(s)

    This is almost exactly like torrent. I really dont see the reason to have something that similar. It is a good suggestion, but I dont think it belongs in the core plugin.
  15. Kiam

    Double Water Serpentine

    <3
  16. Kiam

    Double Water Serpentine

    @coastyo Shhhh, dont get them started again!
  17. Kiam

    Double Water Serpentine

    Wow, this is a really awesome idea! I like the development of the idea from the community. Overall, I think this is perfectly reasonable and it seems like you put in a lot of work to keep it balanced.
  18. Kiam

    Complete Heat Control Change

    I personally agree that fire benders shouldn't be able to cool lava instantaneously. The ability to cool lava (fire benders) has only been displayed once in ATLA—By a very powerful and esteemed fire bender. --> and it took a great amount of concentration and energy. If cooling lava was as...
  19. Kiam

    Denied New Water move: PhaseShield

    Alright, I am just trying to help make this as clear as possible so that the Concept Designers have more to work with.
  20. Kiam

    Ice Hook

    We have already said that waterarms is not going to happen. The movement feature is interesting, because it provides ONE function of waterarms, but this seems like you're trying to turn this into a dumbed down version of waterarms, which has already been rejected.
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