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  1. xNuminousx

    ChiPack

    Worked fine on my server. Mind giving more useful information like Pk / MC versions and any error logs? I assume if it broke something like you say then an error log appeared.
  2. xNuminousx

    Suggestion WaterWave rework

    Very elaborate suggestion. 10/10 guaranteed to be accepted.
  3. xNuminousx

    ChiPack

    This suggestion sounds cool though I’m sure it’s he difficult to manipulate the players head to go in a circle smoothly.
  4. xNuminousx

    ChiPack

    Why would a chiblocker be able to use the power of a lion turtle?
  5. xNuminousx

    ChiPack

    Bolas: Throw a rope at a players feet to temporarily disable their movement. Either 1 hit from a basic ability (FireBlast, AirSweep, EarthBlast, WaterManip) or a few hits from your fists can break the bolas. Also, constant squirming would unravel them and you could release yourself. Config...
  6. xNuminousx

    Suggestion Surge Duration

    This plugin needs to think of more than just what's canon. They need to also consider what's balanced for players.
  7. xNuminousx

    Suggestion Multiple Clicks and Abilities

    I don’t think shifting twice would work. The clicking/shifting multiple times thing would only work for selecting your source. Like for WaterManip you select your source with one function then use that source with another. With raiseearth you select source and use it at the same time so because...
  8. xNuminousx

    Suggestion Multiple Clicks and Abilities

    I love these ideas. I think it’s an intuitive way to include several new abilities without the hassle of binding them. Unfortunately I doubt the dev team would work on this but I would love to see them do so. Good job!
  9. xNuminousx

    Suggestion Fast Swim

    I think a combo would be the best execution of this idea if any. I don’t think a passive is the way to go. If someone breaks the spout you could just get back on it and continue zooming around. Since you’d have to be on WaterSpout to do this, it’s be effortless and breaking the spout would be...
  10. xNuminousx

    Suggestion Fast Swim

    I never said it should be easy. In fact, I said this:
  11. xNuminousx

    Suggestion Fast Swim

    Also, something I just realize is that to fast swim you have to shift. If you shift on a spout you go down, unless you hold space with it. Doesn’t seem like the best mechanic. That is, unless you want it to be a true passive in which you just have to be on the WaterSpout ability slot to use it...
  12. xNuminousx

    Suggestion Fast Swim

    Exactly, no one would try to fight a waterbender in a large body of water. Because it’s already really hard to. You’re wanting to make it harder. I don’t see a balanced way for the elements to combat a fast moving spout in the body of water. Unless we give them all fast moving spouts lol.
  13. xNuminousx

    Suggestion Fast Swim

    This is probably one of the most ignorant things... When making the plugin and even when creating concepts for the show itself the creators have to consider how the element work together. "Working together" being how they fair in combat. In any other situation that's not combat related, it...
  14. xNuminousx

    Suggestion Fast Swim

    I don’t think giving waterbenders FastSwim-type speed while on a waterspout is practical. If the plugin evolves to where that is even necessary we’ve come to a very sad place. WaterSpout alone gives waterbenders a much larger access range to their X, Y, and Z positions. They are not bound by...
  15. xNuminousx

    Suggestion Fast Swim

    The only thing I see being suggested is being able to fast swim while on a spout which I disagree with.
  16. xNuminousx

    Giving someone perm to add only one element

    A feature like this probably won’t be in the next update. I suggest using a third party plugin like holograms or command signs to achieve the effect. Have them be able to click the item to get the element. Upon clicking it, they are warped out of the location and then loose the permission which...
  17. xNuminousx

    Spirits

    The progress method is already running every tick why not just do it there?
  18. xNuminousx

    Spirits

    Could you show me what you have?
  19. xNuminousx

    Spirits

    I created two enum variables that are called for different circumstance. For Agility, if the player shifts it calls for one of the variables and if they click then it calls for the other. In the progress I just check for which one is being called and continue the code from there.
  20. xNuminousx

    the PK slows the opening

    No one knows. Just whenever Omni gets around to it.
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