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You can't expect players to use the move EXACTLY how you want them to. What if a blast move would error when hitting a block but it's only meant to hit players? You can't say don't hit anything other than players. I thought you already got to the lowest point but you managed to sink even lower.
Your versions aren't compatible. JedCore isn't as easy to get as it used to be, so I think you're using an old version of that. (Pretty sure) Also, it appears this happen when you left click, not when shifting.
It's an addon, it's not among the stock abilities. PlantWhip or VineWhip you're talking about is/was mine and I might remake it but dont expect anything soon.
Cool! I suggest making a fire, earth, water and air pack, packed with schematics for different things, such as farms, storage houses, resident houses, etc. :) It would save the hassle of downloading each building individually. Perhaps in a zip file.
A scoreboard is fine IMO. But if this does go through, I think combo cooldowns should only be displayed when switching to the move the combo sequence starts with. So FireKick's cooldown will be shown when switching to fireblast.