• Hello Guest! Did you know that ProjectKorra has an official Discord server? A lot of discussion about the official server, development process, and community discussion happens over there. Feel free to join now by clicking the link below.

    Join the Discord Server

Search results

  1. xNuminousx

    ElementalEffects

    xNuminousx updated ElementalEffects with a new update entry: Version 2.1 Read the rest of this update entry...
  2. xNuminousx

    Side Plugin ElementalEffects - Version 2.1

    Changes ❖ Updated to Spigot 1.13.2 & ProjectKorra 1.8.8 compatibility. ❖ Fixed an NPE caused by hitting the "Disable Trail" option in the GUI. ❖ Removed the ability to name your GUI (possibly temporary). ❖ Reworked the way some of the particles look / function due to the new API update.
  3. xNuminousx

    HighJump Replacement

    xNuminousx updated HighJump Replacement with a new update entry: MC-1.13.2 / PK-1.8.8 / v1.10 Read the rest of this update entry...
  4. xNuminousx

    Chiblocking HighJump Replacement - MC-1.13.2 / PK-1.8.8 / v1.10

    Now compatible with Spigot 1.13.2 & ProjectKorra 1.8.8 Fixed an issue where the normal HighJump function only worked if you clicked while in the air.
  5. xNuminousx

    Spirits

    If I ever start considering advancing this plugin more than just keeping it updated then I might consider making this idea it's own ability (combo). I won't be altering the current infest but I can make its older counterpart it's own ability, but if that happens I'll need to make an opposing...
  6. xNuminousx

    HighJump Replacement

    Disable the double jump. There's an option for it in the configuration. The only thing that sets the double jump apart from the normal HighJump is that it requires you to be in the air to use it. Removing that factor will make it pointless. So just disable it in the config and use normal...
  7. xNuminousx

    Spirits

    If you have any issues with the 1.13.2 update please let me know.
  8. xNuminousx

    Side Plugin Spirits - Beta 1.0.13

    Changes ◆ Updated the plugin to Spigot 1.13.2 & ProjectKorra 1.8.8 compatibility. ◆ Added new config values for Alleviate & Intoxicate dealing with the particle colors (You may delete the old config line as it's not used anymore). To edit the colors of Alleviate & Intoxicate you must now use RGB...
  9. xNuminousx

    Spirits

    xNuminousx updated Spirits with a new update entry: Beta 1.0.13 Read the rest of this update entry...
  10. xNuminousx

    ProjectKorra (Core)

    exciting stuff
  11. xNuminousx

    Spirits

    sure i'd appreciate it.
  12. xNuminousx

    PK Items update request

    If you want his updated Items plugin it's on GitHub. Or at least it was last time I checked.
  13. xNuminousx

    Cleanse

    There is, however, that 3rd blue color with the code &9. It's like a periwinkle kind of color. That might be a good fit.
  14. xNuminousx

    Cleanse

    The only colors that don't really belong to any of the elements is black and white. Black is too dark to read and white portrays the wrong idea of the ability (that it's a "good" ability as apposed to a "bad" ability). And besides, Flight is rarely public on servers who appreciate balance so it...
  15. xNuminousx

    Coding custom abilities (T_T)

    ^^^ agreed. Also, if it's any help, I have a piece of advice that I wish someone had told me when I started coding. Java (and probably many other coding languages) is very literal. What always helped me code is saying what I want to happen in my head, turn it to very basic, literal speech, and...
  16. xNuminousx

    Coding custom abilities (T_T)

    Or if you're stubborn you can do what I did and skip all the nonsense ¯\_(ツ)_/¯ I got bored with spigot and java quickly and kinda jumped into projectkorra quickly. Although, that's probably why it took me so long to understand somethings. But I wasn't looking to become a diverse programmer. All...
  17. xNuminousx

    [UPDATED] Particles Improved - By Chaoz

    Those look really cool! Good work.
  18. xNuminousx

    Welcome back!

    Welcome back!
  19. xNuminousx

    Bug Report a few bug

    For the 3rd issue, that's something you can change using WorldGuard. I can't remember what the flag is but I know you can set up a flag which will allow AirSwipe to travel through plants. For the 5th issue, you need to increase the collision radius for those abilities. If they're not hitting...
  20. xNuminousx

    ProjectKorra API Development Tutorials

    You can typically ready through previous posts on a thread to figure out why something is wrong.
Top