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  1. SuperBower118

    Nimbus

    A way to cancel the nimbus in mid-flight would be appreciated.
  2. SuperBower118

    WaterEnergy

    That's like saying teaching a First Grader addition doesn't count because it's so easy. Even if it's basic, if he did teach him how to do it, you can't say that he doesn't deserve some teaching credit, even if it's very little.
  3. SuperBower118

    Suggestion (Fire) More Config Options for FireManip

    Shield: ChargeTime: The amount of time it takes until you're able to release your stream FireTicks: For both shield and stream. FireTicks is an option in some of Fire's other projectiles, so I don't see why you shouldn't be able to implement a FireTick-based FireManip if you want to...
  4. SuperBower118

    FireSerpent (1.8.7)

    This supports the 1.8.4 build of PK right? I guess I'll find out
  5. SuperBower118

    It's BendingAge. Search it up on the forums

    It's BendingAge. Search it up on the forums
  6. SuperBower118

    Nimbus

    Why is that?
  7. SuperBower118

    Nimbus

    Whoops, I'm bad. I meant to give the config more options, like having it so that you can cancel nimbus yourself by something like sneaking. Also, maybe instead of just jumping to activate it, you attempt to double jump to start the cloud. Then you move normally with WASD. If you hold sneak...
  8. SuperBower118

    [Deleted] Thunderclap

    it ends with all actually. BendingAge.com.org.net.me.else
  9. SuperBower118

    [Deleted] Thunderclap

    I don't think I can give the IP, so I'll give you a hint. It consists of two words. First word, Bending, last letter of second Word, E. I've posted on there before.
  10. SuperBower118

    [Deleted] Zap

    Well an idea for a left click would be to knockback the person you zapped after you hit them, so tap sneak for the zap, left click to launch another projectile at the person to knock them back, kinda like how mako knocked back Amon.
  11. SuperBower118

    [Deleted] Zap

    If you could add a left click feature that'd be amazing.
  12. SuperBower118

    [Deleted] Zap

    It's a better discharge, but I like it.
  13. SuperBower118

    [Deleted] Thunderclap

    Yeah it's pretty good, not gonna lie. Have it on the server I'm admin on.
  14. SuperBower118

    Potential Unleashed!

    Make a destructo disc
  15. SuperBower118

    ProjectKorra Showcase - Firebending!

    Imo you should have another person in the video. You get to see how much knockback each move does, which moves block other moves, etc.
  16. SuperBower118

    Some notes on the direction of ProjectKorra

    More unannounced projects? There's currently 4 sub-projects (RPG, Spirits, Probending, and PK-Items) that need progression, and there's plans for more sub-projects?
  17. SuperBower118

    [Water&IceShield Counters] IceWall too OP (let's brainstorm how to nerf it?)

    A few moves that get stopped by surge shield get through icebullet. If there was something like Waterdome, then water would be practically impossible to kill. Fights would just drag on
  18. SuperBower118

    [Water&IceShield Counters] IceWall too OP (let's brainstorm how to nerf it?)

    It is a giant disc that covers where you look. It blocks a majority of the moves. While it may not be great against other waterbenders, you're generally not going to use it against other waterbenders. It's like complaining that AirStream can't kill other airbenders with fall damage. How is the...
  19. SuperBower118

    [Water&IceShield Counters] IceWall too OP (let's brainstorm how to nerf it?)

    The shields shouldn't regenerate out of no where. While the WaterShield will block Fire with ease, it should also decrease in size eventually from constantly blocking a lot of Fire attacks. If a part of IceShield is chipped away, it should stay gone until you turn it back into watershield...
  20. SuperBower118

    [Water&IceShield Counters] IceWall too OP (let's brainstorm how to nerf it?)

    Lightning should be able to break through too..
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