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  1. dNiym

    Earthbending from Inventory

    I prefer to think of it as much more integrated.. I implemented this change on October 7th. Not really sure when metal blast was implemented. This version uses the cool down of earthblast since it's integrated into the skill and doesent require an additional skill to be bound. Only that you...
  2. dNiym

    Earthbending from Inventory

    I added a variation of this concept to our server several months ago. Currently it allows our earth/metal benders to combine iron or gold ingots from their hand to earth armor and earthblast. Simply place a stack of ingots in your earthblast or earth armor slot and use the skill as normal...
  3. dNiym

    Fixed Bug: Opped Presets Duplicating

    Yes, confirmed the preset duplication bug is ficed with 1.5.0 beta 3 thanks!
  4. dNiym

    Fixed Bug: Opped Presets Duplicating

    For some reason whatever presets I have set as an opped player seem to be duplicating themselves every time I log in. 1.5.0 BETA 2 Whenever I connect the log shows (regardless of being opped or not): 27.09 03:20:35 [Server] INFO [03:20:35 INFO]: [ProjectKorra] Loaded 3 presets for dniym...
  5. dNiym

    Timings Report

    Eh since I went to the 1.8 protocol hack my tps has been garbage. 15 players online: http://aikar.co/timings.php?url=17433b589757b2f0933e942d25ac97a1 disabling PK clears it up but it comes right back.. It seems to be that onblockphysics is really putting down some counts.. 18,788.3k...
  6. dNiym

    Fixed Flying With Bending

    Hmmm we don't run into this with the old bending plugin, we are testing the korra plugin on the test server now.. one solution would be to use a combatlog plugin that strips fly when you're hit. The downside to this is airbenders also lose fly when hit.
  7. dNiym

    Fixed Flying With Bending

    We are currently using the old bending plugin which is quite similar, did this flying happen right after a reload? I know that anyone using waterspout, or high jump during a reload gets auto-set to fly mode on our server.
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